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Greslin Games

@greslin
220 posts55 images0 bookmarksindexed Aug 27, 2026updatedlast updated Nov 3, 2026importedlast imported Nov 3, 2026
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PAST Comes Back To Life
So recently I've been feeling the masochistic pull to reinstall Starfield, to poke at it tentatively with a sharp stick to see if there was any life left in it. I had walked away from this in late 2024, in exhaustion and disgust, swearing never to touch it again; I actually deleted my whole Starfiel
Nov 2, 2026 0 1
PAST v1.0-pre6 Released: Full Crimson Fleet Quest Support
With this version of PAST, the full Crimson Fleet quest line is tested and supported for all potential combat resolutions. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen, please r
Mar 9, 2024 0 1
Download Update: PAST v1.0-pre6
Mar 9, 2024 0
PAST v1.0-pre5: Groundpounder
More Starfield PAST footage, this time playing through the full quest "Groundpounder", where you come to the rescue of UC Marines and Freestar Militia pinned down by Spacers. This is mainly PAST v1.0-pre5, but also includes my other Starfield mods Aggressive Enemy AI, Companion AI Updated, and Aim M
Feb 26, 2024 0 1
Download Update: PAST v1.0-pre5.1
Feb 25, 2024 0
PAST v1.0-pre5 Released: Full UC Vanguard Quest Support and more
With this version of PAST, the full UC Vanguard quest line is tested and supported for all potential combat resolutions. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen, please rea
Feb 25, 2024 0
Preview of PAST 1.0-pre5: Now With More Pew Pew
Special thanks to TheRoyalRabite for this great footage of PAST 1.0-pre5 in action, slugging at the Mars deep mine spacers holding Percival hostage. I know I haven't posted -pre4 here, but that was for a good reason: as soon as I shipped it on Discord, it became obvious that other things needed to b
Feb 23, 2024 0
PAST v1.0-pre3 Released: Full Freestar Support
With this version of PAST, the full Freestar quest line is tested and supported for all potential combat resolutions. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen, please read t
Feb 13, 2024 0
Download Update: PAST v1.0-pre3
Feb 13, 2024 0
PAST v1.0-pre2 Released: Improved Ship Defense
With this version of PAST, Starfield enemy landed ship crews now behave as though they actually don't want you to take their stuff. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen,
Jan 30, 2024 0
Download Update: PAST v1.0-pre2
Jan 30, 2024 0
PAST v1.0-pre1: Improved Ship Assaults (and more)
I had planned to wait until Friday before shipping this, but the changelog was getting a little out of control and I didn't feel right about making you all wait. So PAST v1.0-pre1. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen
Jan 23, 2024 0
Download Update: PAST v1.0-pre1
Jan 23, 2024 0
PAST v0.10 Released: Feature Complete for 1.0!
Even a month ago, I wasn't entirely convinced that porting PANPC to Starfield would be possible. There were simply too many things we still didn't know about the game, and likely wouldn't know until some time after Bethesda released a Creation Kit for Starfield. Now, less than three weeks after the
Jan 19, 2024 0
Download Update: PAST v0.10
Jan 19, 2024 0
PAST v0.08 Released
A lot has happened with PAST over the last several days since the 0.05 release. I've been testing with Starfield POIs and the early game quests, fixing bugs and adapting the PANPC AI system to how Starfield does things. You can find the changelog here. You can still find the latest package in the PA
Jan 15, 2024 0
Download Update: PAST v0.081
Jan 14, 2024 0
PAST v0.05 Released
I decided to go ahead and get a copy of the latest PAST prototype out to my Patreon supporters. It's functional enough that you can at least play it reasonably stable and enjoy a better combat experience than what Bethesda gave us. You can still find the latest package in the PAST #public-releases c
Jan 9, 2024 0
Download Update: PAST v0.05
Jan 9, 2024 0
PAST v0.04 - Research Tower Assault
Good progress, I think. Found a few serious bugs in v0.03, got them fixed up, and I recalibrated the Courage progression arc today to fit the Starfield combat scenarios. One of the tricky parts of rethinking Starfield combat is that unlike Fallout 4, where you're dealing with a massive world of adja
Jan 7, 2024 0 1
PAST v0.03 Released - Dev Happening Fast
I've just shipped the v0.03 prototype version of PAST (Pack Attack: Starfield Troopers). You can get it yourself here. (Citizen role required, see the #read-this-first channel for info.) Once movement control was no longer a problem, things just seemed to start coming together. Most of the system co
Jan 6, 2024 0
PAST v0.01 Prototype Released
I've been saying for months that as soon as I secured movement control, we'd have a PAST (Pack Attack: Starfield Troopers) prototype ready to go in short order. Well, yesterday morning I got movement control, and after an afternoon of code hacking and testing, I had a PAST prototype driving basic St
Jan 4, 2024 0
Starfield: We Appear To Be In Business
So this morning I busted through the PAST roadblock. I hate it when things don't work, and I've been poking at this thing for weeks, trying to figure out what I may have missed. So this morning I realized that I hadn't looked at a particular something, and sure enough, that's what it was. My jaw hit
Jan 3, 2024 0
Download Update: Starfield Enemy AI v0.08, Comp AI 0.05
Nov 27, 2023 0
Starfield: Aggressive Enemy AI, v0.08
Hope everyone celebrating Thanksgiving last week had a nice holiday. As I mentioned earlier, Bethesda rolled out a Starfield update last week and in the process made the already-terrible combat AI worse by crippling stealth detection. Before the update, I had backed up all the various AI-related set
Nov 27, 2023 0
This Week's Starfield Update
So someone over at Bethesda took a long, cold look at their game, carefully weighed all the various balancing concerns, and came to the brilliant conclusion that the combat AI was too effective and needed to be more stupid. Apparently they were concerned that players felt insufficiently overpowered.
Nov 21, 2023 0
Download Update: Starfield Enemy Aggression v0.06
Nov 7, 2023 0
Starfield: Aggressive Enemy AI, v0.06
So this is what I've been working on over the last couple of weeks. I can't do a PANPC port until Creation Kit comes along, but honestly some work needed to be done just to get Starfield's NPC combat AI to even an acceptable release state. At this point, I'm not even disappointed anymore - now I'm p
Nov 7, 2023 0 1
Download Update: Vasco AI Updated 0.4
Nov 2, 2023 0
Starfield: Vasco AI Updated, v0.4 Released
The last few days, I've been taking a close look at the Starfield bots and how their AI works and is configured. I've learned a lot that will prove very useful when it comes time to build PAST. Now that I have a firmer grasp on how the Model A bot works, I was able to go back and review Vasco's brai
Nov 2, 2023 0
Download Update: Starfield Enemy Aggression v0.03
Nov 1, 2023 0
Update: Starfield Enemy Aggression, v0.03
Progress is being made on the Starfield combat AI. The deeper I dig into it, the more obvious it becomes about why the vanilla setup is as broken as it is. Good news is, it's fixable. First, more Unaggressive flags have been set to Aggressive. As I did more investigation, I discovered that UC, Frees
Nov 1, 2023 0
Download Update: Starfield AI Patches
Oct 29, 2023 0
Patching Starfield's AI
I haven't made any secret of my disappointment in Starfield's NPC AI. The ship combat is okay, but the NPC combat AI is terrible, and one of its worst crimes is leaving enemies just standing there, staring at the wall, while you enter the room and headshot them at your leisure. Now that XEdit is in
Oct 29, 2023 0
Starfield: The Looking Glass
This will probably be my last Starfield entry here until modding tools become available, so if you're already tired of hearing about it, bear with me one last time and then we'll get back to taking down raiders in the Commonwealth. Yesterday I finished Starfield's main quest and I've been thinking s
Sep 20, 2023 0
Starfield: 20 Hours Later
First: my intention is to get some progress made on PACE dev this weekend. I've been buried under Starfield for the last week, so please just be patient with me. Being immersed in vanilla Bethesda AI again has been a bit of cold water shock, and I'll need some PANPC/PACE therapy to deal with it. I'm
Sep 8, 2023 0
Starfield: First Impressions
If the above embedded video isn't playing for you, you can find it here. I don't do hype. I learned that lesson in 2004 with Half Life 2, and you really only have to learn it once. Games can be good, bad, or just okay until time passes and they get better. All you can do is try to play it on its own
Sep 2, 2023 0 1