Starfield: We Appear To Be In Business
So this morning I busted through the PAST roadblock.
I hate it when things don't work, and I've been poking at this thing for weeks, trying to figure out what I may have missed. So this morning I realized that I hadn't looked at a particular something, and sure enough, that's what it was. My jaw hit the floor when I saw it work.
We're still a considerable distance from a fully functioning Starfield port of PANPC, but I succeeded today in achieving dynamic movement control for NPCs. That means that the PAST core is operational using only vanilla game components, which in turn means that getting a working PAST prototype together should be a matter of turning on systems and recalibrating some things. The hardest part should be behind us now.
With some luck, I should have a prototype in test this week (and long before CK)!
If you want to follow along with the progress, it's happening in the #past-discuss channel of the GreslinGames Discord.
