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Azgaar

@azgaar
0 bookmarksindexed Sep 3, 2026updatedlast updated Sep 3, 2026importedlast imported Sep 3, 2026
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[Update] Journeys (v1.50.0)
This release adds Journeys – a way to plan and measure travel across the map – and completes the migration of map styling from the rendered SVG into stored data. As always, old .map files keep loading and are upgraded automatically. Journeys A journey is a named route across the map, drawn on its ow
Sep 1, 2026 0 8
[Update] Desktop App and the Migration (v1.149.0)
This release is different from the previous ones. Most of the work since v1.140.0 went into the codebase itself: large chunks of the original JavaScript were rewritten in TypeScript, the generation order was turned into declared data, and layer handling was unified. As always, old .map files keep lo
Aug 27, 2026 0 1
[Update] Economy (v1.124.0)
Economy, Trade, Markets, and Navigable Rivers This is the biggest update in a while: your maps now have an economy simulated. Burgs produce and manufacture goods, regional markets set prices and move surpluses around, trade flows are animated across the map, states collect taxes into a treasury, and
Jun 17, 2026 0 16
[Update] Eroded Terrain and Satellite Texture (v1.123.0)
The 3D scene mode got two new features: Eroded Terrain and Satellite Texture. Both are opt-in, view-only: your map data is never changed, this is purely about how it's displayed in 3D. You'll find both as new checkboxes in 3D mode settings (press O while in 3D scene). Eroded Terrain Before (classic
Jun 12, 2026 0 10
[Update] Jagged Coastlines (v1.119.0)
Fantasy Map Generator continues to evolve. Here is an overview of the latest changes. Jagged Coastlines The most important update is the new coastline fracturing system. Instead of perfectly smooth Voronoi-based borders, coastlines are now procedurally roughened into more natural-looking shores. The
Apr 26, 2026 0 5
[Update] Custom burg groups (v1.109.0)
Fantasy Map Generator is updated up to version 1.109.0. It was a long road to the update, both due to long periods on inactivity and dozens of code issues to be fixed. The new version is compatible with previous versions, loaded save files will be auto-updated. Custom Burg Groups Create custom group
Jan 8, 2026 0 1
[Update] Assistant Bot (v1.105.0)
The update introduces an Assistant Bot — a chat widget integrated into the tool to assist users by answering questions related to the Fantasy Map Generator. Powered by OpenAI’s GPT-4o model, the bot has been trained to provide information specific to the generator, including map creation, customizat
Sep 22, 2024 0 1
[Update] Routes rework (v1.99.00)
The recent update to Azgaar's Fantasy Map Generator introduces an overhaul of the routes system. The original routes system had several shortcomings that limited its realism and functionality: The previous system interconnected all burgs (settlements), but each burg was only linked to one or two oth
Aug 15, 2024 0 7
[Update] Ocean heightmap (v1.96.00)
Introducing the next update to the Fantasy Map Generaror. In this release we've addressed a series of pesky bugs while also introducing two enhancements to enrich your experience. Ocean heightmap rendering: Dive deeper into customization with the capability to render ocean heights. Now, within the S
Feb 24, 2024 0 5
[Update] Vignette layer (v1.95.00)
We are pleased to announce the latest iteration of the Fantasy Map Generator, version 1.95.00, featuring Vignette – a new visual-only layer. By default, the Vignette layer adds a barely visible darkening around map borders. However, the layer is quite versatile in its styling capabilities. Users hav
Nov 27, 2023 0 9
[Update] Heightmap color scheme editor (v1.93.12)
Welcome, everyone! This is small update that adds only one new feature – an ability to create a custom color scheme for a heightmap. Using the editor UI is straightforward – you can define a series of color stops to establish a linear gradient. There's no limit to the number of colors you can use, a
Nov 18, 2023 0 2
[Update] Armoria v1.1: New charges, inscriptions, composition
Hey Armoria users, We've got some news to share about our heraldic design tool - Armoria! New charges: We've expanded our charges collection with fresh additions, giving you a wealth of new symbols and motifs to experiment with. In fact, the number of default charges has increased from 190 to 339 si
Sep 19, 2023 0 3
Introducing Deorum: your source for customizable unique fantasy characters for D&D and worldbuilding projects
Greetings, esteemed world builders and storytellers! We take great pleasure in launching our new application, Deorum. Deorum is a tool conceived and developed for the world builders, who are perpetually on the lookout for a reliable and rich source of unique fantasy characters. Unveiling the feature
Aug 13, 2023 0 3
[Update] Climate mastery (v1.90.00)
Greetings, esteemed cartographers and fantasy world creators! I have just deployed the latest update of the Azgaar's Fantasy Map Generator and now the version is 1.90.00 🎉! This update may have been slightly delayed, but it comes packed with some noteworthy changes that I believe will improve your
Aug 6, 2023 0 2
[Update] Armoria: 72 new charges and multicolor charges support
Greetings! It's been a while since our last update, and I must say, exciting things have been brewing behind the scenes. While you might have wondered about the quiet, rest assured, it was all about gearing up for an upcoming big project. In the meantime, I am presenting a long-awaited update for Ar
Aug 4, 2023 0 1
Deorum pre-alpha
Continuing the AI images generation topic, I've started to work on a new project called Deorum. It is supposed to be a fantasy pantheon generator based on a huge number of precreated images. It is in pre-alpha with admin part only, so not public as for now. There is a screen available for non-admins
Oct 23, 2022 0 1
Visualization using DALL-E 2 image generator
Had some time to play with the famous DALL-E 2 image generator by Open AI (currently in closed beta) and think how it can be potentially used in FMG. DALL-E generates images from a short text prompt and is especially good in visualization of abstract ideas or mimicking a known style. Found pretty a
Jul 29, 2022 0 10
[Update] Data Charts (v1.87.00)
Fantasy Map Generator has vast amount of data that get never displayed to users. But it can be interesting, so I'm introducing a new tool that allows to visually browse cells-related data in a form of bar charts. Data is getting retrieved using simple formulas like "plot Y by X grouped by Z". The en
Jun 23, 2022 0
[Update] Hierarchy tree UX (v1.86.07)
The previous update was fun and all, but it got some reasonable critique as it was really hard to work with big hierarchy trees. I decided to spend a week more to make hierarchy trees actually usable and enjoyable. As each node can have multiple parents (origins) now, there should be additional UI e
Jun 12, 2022 0 1
[Update] Multi-parental hierarchy (v1.86)
I bet not everyone even knew that we had a specific tree-like view to show origin of cultures and religions. It was there for a few years already, but its usage was always limited. The problem is that tree structure allows each node (element) to have only one parent. Overwise it cannot be built corr
Jun 6, 2022 0 1
[Update] Heightmap selection screen (v1.84)
Today's update introducing a new screen. The screen allows to select one of the available templates or pre-created heightmaps proving a nice visual representation. Now you can see the heightmap that is going to be generated. You can also regenerate the preview to find a one you like and get understa
May 31, 2022 0 3
[Update] Templates Editor update (v1.83)
Quite a small update. Templates Editor are reviewed and that resulted into 2 new editor tools creation: Mask and Invert. The first one allows to automatically lower height of the cells near map edge or, alternatively, lower cells close to map center. Invert just mirrors the heightmap so that now we
May 21, 2022 0 1
[Update] Fantasy Map Generator v1.81
Recently there were quite a few important updates not announced here. First, fellow contributor Goteguru completed his work on Submap tool (v1.8). It offers multiple ways to create a derivate map from the current project. Now you can generate region map, change details level, rotate or mirror map. F
May 13, 2022 0
Update: pre-defined heightmaps (v1.732)
Sometimes users ask "where can I find a seed to generate a map or Earth"? And while it's possible to import an image and convert it to heightmap, it can be pretty unobvious that there is a feature lie that. Generally it doesn't have to to be that complex. We can simply build-in some pre-defined heig
Feb 19, 2022 0 24
Update: Advanced notes editor (v1.731)
One of the most requested features of the latest months was an ability to edit the link to the One page dungeon generator by Watabou. A small request caused pretty significant changes. I was not happy with the Notes Editor we had before and decided to replace it with a more advanced tool. The replac
Feb 14, 2022 0 3
[Update] Fantasy Map Generator v1.721
Quite a few updates got deployed today. First, now we have a detailed annual temperature information for all burgs. The info is rendered as a simple graph: The update is prepared by Kerravitarr with me just doing refactoring and UI fixes. Kerravitarr had analyzed the real-world climate data for abou
Feb 5, 2022 0 3
Multi-language Armoria
Just today I have completed adding translation support for Armoria. I hope that with the community help we can translate the tool into 10-15 languages. Translation into Russian, my native language, is already completed. If you want to help with translations: Open https://crwd.in/armoria to get a lis
Dec 21, 2021 0
Armoria update: 17 new charges
After almost half of the year since the last update, Armoria is getting 17 new quality charges. All the charges are optimized images from the WappenWiki available under CC BY-NC-SA. The same are available in Fantasy Map Generator and Armoria API. After almost half of the year since the last update,
Nov 25, 2021 0 1
[Update] Markers Update (v 1.7)
Markers update for the Fantasy map Generator. The update concentrates on Markers system rework, but also also includes other enhancements and fixes. 12 new marker types Fixes of old marker types Reworked markers editor Markers overview screen Markers regeneration menu Burg editor update Theme color
Oct 6, 2021 0 14
[Update] Fantasy Map Generator v1.66
New version allows to save .map files to Dropbox directly from the UI. Now you can save the map to Dropbox and create a sharable link available for everyone who has it. There is no need to send .map files. Due to Dropbox limitation, saving big files is not allowed. In case of issues with saving, you
Sep 1, 2021 0
[Update] New heightmap template: Taklamakan
Here is a very small update: heightmap templates are refactor and a new one is added - Taklamakan. The template generates a valley in the map center surrounded by high mountains. Due to the mountains the value is lacking precipitation and usually forms big desert. The landscape generated resembles m
Jul 31, 2021 0 2
[Update] Fantasy Map Generator v1.65
Relatively small update that took me about a week of hard work. Most of the time was spent of code refactoring, so not visible for users. Now river generation is separated from river rendering and the code is much more cleaner. River course can be restored from the data, so the issue we had on river
Jul 28, 2021 0 1
[Update] Fantasy Map Generator: Light style
Yesterday's Watercolor style is good, but what about adding one more style, this time more usable in real projects, but still showing some interesting techniques. This time introducing the Light style set. It uses both new state borders style and features available for a long period of time, but sti
Jul 11, 2021 0 4
[Update] Fantasy Map Generator: Watercolor style
Yesterday I was asked if states can have color only along borders. We already had the Halo effect, but it was not possible to use it separately from states fill. Now, after about a day of refactoring of a very messy code, the functionality is ready. Now it should be simpler to style the states layer
Jul 10, 2021 0 4
Fantasy Map Generator update: download map tiles
This is a new small feature: now you can save the map as a single zip file containing multiple smaller images (tiles). Once downloaded, tiles can be combined back to get a massive raster image.
Jun 24, 2021 0 1
Map generator small update: river system changes
Here is a small update changing the way the map is prepared for river generation. There were a lot of issues with maps having too many land depressions. Depressions are cells that are lower that all cells around and hence precipitation water cannot find its way to ocean. In real world most of depres
Jun 8, 2021 0 1
List of resources [work in progress]
Continuing the topic of resources. Here the list of all raw resources available. The list may change a bit and also supposed to be editable for users.
May 8, 2021 0 1
Resources editor first look [work in progress]
As a part of the planned Economics update I'm working on resources generation. This is a first look on how Resources Editor may be implemented in the future. It's far from being production-ready, more like a proof-of-concept. But as the update may take months, I would like to start sharing the work
May 5, 2021 0 2
Armoria crosses, including 17 new
I have added 17 new types of crosses. I believe now it should be enough for most cases. Going to add more complex charges next.
Mar 18, 2021 0 1
Armoria new charges
Just a bunch of new charges added to Armoria. All images are from wappenwiki.org.
Mar 17, 2021 0 1
Armoria API Update: custom coat of arms
Hello. Here is pretty tricky update for Armoria API. It was generating random coat of arms, but now I've added an ability to get COAs created in Armoria GUI. So you can make a request like below and it will always produce the coat of arms you want, not a random one. https://armoria.herokuapp.com/svg
Mar 10, 2021 0
Fantasy map Generator small update (v1.61): polyline ruler and new ocean pattern
This is manly a refactoring and code optimization effort, but as data model for rulers and ocean pattern is not changed, I have to move the version to get your old maps auto-update. Just a few visible changes: * Linear Rulers is replaced by Polyline ruler. It's easy to use for route distancing, just
Mar 6, 2021 0 1
Fantasy Map Generator v1.6: Rivers and Lakes Update
This update is coming quite unexpectedly. About a month ago gitHub user CanisArtorus was able to resolve an issue with river system we had: rivers were ignoring lakes on generation, so lakes were completely out of river system. Now I was able to further improve the code and turn it into a solid syst
Mar 2, 2021 0 2
Fantasy Map Generator v1.5: Emblems Update
Hello-hello! Finally, after 8 months since the last big update for Fantasy Map Generator, I'm glad to publish a new one: v1.5 - Emblems Update. As you probably know, these months were mainly spent to build a completely new tool - heraldry generator and editor named Armoria. Now the basic work on Arm
Feb 23, 2021 0 1
Fantasy Map Generator: v1.5 alpha is available for testing
Hello! Emblems update (v1.5) is almost ready. The only thing that is left is public testing and hence the link to the test version is below. Please take a look and report issues on gitHub: github.com/Azgaar/Fantasy-Map-Generator/issues Link for testing: https://fmg-alpha.netlify.app
Feb 14, 2021 0 1
Armoria v0.9a: Progressive Web Application
The final checkout before releasing Armoria in a stable version 1.0! The release version will integrate Armoria into Fantasy Map Generator and add more charges. The current update turning Armoria into PWA, which means that desktop and mobile browsers will allow to install it as a standalone applicat
Jan 22, 2021 0 2
Armoria v0.8a: Optimization and UX improvements
The update mostly contains optimization and UX changes. The tool was not optimized and Edit screen was pretty slow if coat of arms is complex. Now the UI should work smoothly not matter how many elements are added. I did not try insane numbers, though. Another important change is ability to customiz
Jan 18, 2021 0 1
Armoria v0.7a: small updates
A number of update for quality of life. SVG icons (better mobile support) Touch screen gestures (better mobile support) Responsive UI fixes (also for mobiles) New tooltip system Charge size adjustment for different shield shapes Inescutcheon shape aligned with shield shape Fix of Rules of Tincture c
Jan 12, 2021 0
Armoria v0.6a: 18 new shield shapes
This time I have added quite a lot of new shield shapes and organized them all into 8 catogories. Now we have 38 shapes in total, including all common historical ones, 5 generic fantasy and 7 from Tolkien's Middle Earth arts. Regarding the Middle Earth ones. I invented only the one for Erebor. Other
Jan 5, 2021 0 1
Armoria v0.4a: custom tinctures
New update for Armoria: now you can not only change color of existing tinctures, but also create new custom ones and manually define how frequently they will appear in your coat of arms. See wiki-page for more details about heraldic colors. Please note that I am not goind to add all possible tinctur
Dec 29, 2020 0 1
Showing 1 - 50 of 58