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May 5, 2021

Resources editor first look [work in progress]

As a part of the planned Economics update I'm working on resources generation. This is a first look on how Resources Editor may be implemented in the future. It's far from being production-ready, more like a proof-of-concept. But as the update may take months, I would like to start sharing the work in progress screenshots to keep the community informed and get an early feedback.

Comments (11)

E
EternalDeiwos · February 15, 2022

Looking forward to this when you have time for it again

R
RK · October 27, 2021

Any news to share on this subject? Pleaseeee... :)

A
Azgaar · October 27, 2021

No updates as for now, sorry

C
Chase Mayers · May 8, 2021

Just so awesome. As usual this will add instant depth to my campaign setting and I can't wait to find the interesting stories in what's abundant where and what's scarce. Still my favorite project on the internet

A
Azgaar · May 8, 2021

Thanks for the feedback! The development is pretty slow as I have full-time job to do now, but it's still progressing so eventually will be done.

P
Paul Ingram · May 5, 2021

Very cool. When implemented would it populate on our old maps?

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Azgaar · May 5, 2021

Yes, for sure

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Nathan Mitchell · May 5, 2021

I'd love, coming from the dwarf fortress player I am, to have a sense of geologic layers in addition to resources. Ideally they are linked somewhat, but knowing if this region is mostly igneous or that one is primarily sandstone/sedimentary would be cool. I could see having such layers being very useful for placing mineral based resources - though correct definition would probably require a more geologically/tectonicly principled terrain generation.

A
Azgaar · May 5, 2021

It may be a bit too complex. We have limited number of cells representing huge areas, so I'm more leaning towards Civ / Colonization type of resource generation.

G
GameNight Presents · May 5, 2021

Is there a list of resources you're including or anything like that?

A
Azgaar · May 5, 2021

Not yet, but I'm going to publish it soon. Most are visible on the screenshot, there are 40 in total