💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
March 2, 2021

Fantasy Map Generator v1.6: Rivers and Lakes Update

This update is coming quite unexpectedly. About a month ago gitHub user CanisArtorus was able to resolve an issue with river system we had: rivers were ignoring lakes on generation, so lakes were completely out of river system. Now I was able to further improve the code and turn it into a solid system. I was also able to select lake type dynamically, so that whether the lake is salt, dry or of freshwater is decided based on river flux and evaporation.

Main changes:

  • River overview and River editor rework

  • River generation code refactored and optimized

  • Rivers discharge (flux) properly calculated

  • Lake editor rework

  • Lake type defined dynamically based on river system

  • Lake flux, inlets and outlet tracked properly

  • Lake evaporation calculated using simplified Penman formula: evaporation depends on surface, temperature and elevation

  • Lake outlet rendered with starting width depending on flux

  • Lakes now have names

Lake type definition:

  • Freshwater: generic type, usually has 1 or few inlets and 1 outlet

  • Salt: evaporation > flux, no outlet

  • Dry: no inlets and generally zero or very log flux

  • Frozen: average temperature < 3°C (as it was before, but now based on average surface temperature)

  • Lava: high elevation, low chance

  • Sinkhole: small lake without inlets and outlet, low chance

Here is a short video on how lake type selection works when precipitation is changed. A big more subtle effect is when temperature is changed, but it's not included in the video.

Small changes:

  • Regiments not moved after battle, tip message with battle results shown

  • New state creation takes 1 cell only

  • UI size not allowed to be bigger than user's screen

Fixes:

  • Anarchy states does not have form names for provinces

  • SVG load to Armoria get incorrect COA

  • Markers are removed on svg / png save

  • 1.5 update error on getShield

  • If map saved with population layer on, layer cannot be toggled off

As usual, please ask questions and report defects in this thread or on our Discord.

Fantasy Map Generator: Dynamic lake type (YouTube)

Comments (1)

J
Jon · March 2, 2021

Very cool!