💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Patreon

chita

@chitaa
0 bookmarksindexed Sep 9, 2026updatedlast updated Nov 2, 2026importedlast imported Nov 2, 2026
Who is this creator?
No community tags yet.
Project X v0.2 - Dev Log #10
Hi guys, Hope you all had a good last week of October. I released the Halloween themed special render if you didn't catch it a few days ago. It was super fun making it, glad I got it out in time. We've hit the 10th dev log! Felt like it was just yesterday when I published the game for the first time
Nov 1, 2026 0 1
Public Special Render #2 - Give In
A little something for Spooktober. Have a good one!
Oct 30, 2026 0 1
Project X v0.2 - Dev Log #9
Hi everyone, We're back on track. I've made it to the first of two big scenes in the update. The environment is pretty much done, but I have to run additional tests to see if it demands too much VRAM with every character visible. I've also done creating most of the additional characters for the scen
Oct 25, 2026 0 1
Project X v0.2 - Dev Log #8
Good day, Been a bit of a slow week this time around. Been setting up the next scene's environment and lighting, though I've barely made a dent in the renders. I've chosen a few options for the layout of the next free special render (halloween themed, of course). I'll get to work on that too. I seri
Oct 18, 2026 0 1
Project X v0.2 - Dev Log #7
Hi everyone, Hope you guys had a good week, I sure did. Got a full scene done this week, been making good progress. On Thursday alone, I managed 14 renders (that's a lot for me). I wasn't expecting to progress this much considering some tech issues I experienced earlier in the week (I'll get into th
Oct 11, 2026 0 1
Project X v0.2 - Dev Log #6
Hi everyone, Bit of a late-ish dev log this week. Just been absorbed in work (both the game and irl). Been doing a good amount of rendering, glad to report that I've moved on to the next scene of the update. This one took quite a bit of time to get done. There's a lot of action to come later on in v
Oct 5, 2026 0 1
Public Special Render #1 - Bygone Days
Oct 3, 2026 0 1
Project X v0.2 - Dev Log #5
Hi everyone, I hope your week has been going good. This time around I've focused on doing some work on the coding side of things. I've coded in the renders I've made so far and playtested it a few times to see how it flows and see if I need to add/remove a render here and there. So far, so good. I'v
Sep 27, 2026 0 1
Project X v0.2 - Dev Log #4
Hey everyone, I've ramped up my render production a bit this week. I did a little progress check in the script on how far I am into the update, and I was anything but satisfied with my current pace. I don't want to let the time past too long in between game updates, especially for Project X. More th
Sep 20, 2026 0 1
Project X v0.2 - Dev Log #3
Hi everyone, Not much to report on this week. Been making scenes as usual, it's going quite smoothly. I managed to 'fix' the bug where Daz Studio kept crashing when test rendering that had been extremely annoying to work through. All I really did though was roll back and redownload the latest driver
Sep 15, 2026 0 1
Special Render #2 - Nurse
Sep 10, 2026 0
Project X v0.2 - Dev Log #2
Hello everyone, hope you all have been having a good week. I've continued production of v0.2, though a lot of IRL stuff has been kicking me in the butt. I couldn't work on the game was much as I wanted to. Regardless, I managed to create an alright amount of renders, alongside coding it in. I've bee
Sep 5, 2026 0 1
Special Render #1 - Celeste
Aug 27, 2026 0
Project X v0.2 - Dev Log #1
Hi everyone, I've already began rendering for the next update. But before that, I spent some time tweaking some of the character designs (eyes, eyebrows, some morphs) as I was unhappy with some of them. I also spent some time making the environment for the first scene of the update. I didn't render
Aug 27, 2026 0 1
project X: Version 0.1
Hello everyone, my name is Chita. I became a big fan of AVNs a few years ago and I've played the best of them. I've always wanted to try to make my own ever since I played my first one. I messed around in Daz for a bit since the middle of 2025, but in the beginning of this year I started really tryi
Aug 19, 2026 0