Project X v0.2 - Dev Log #2
Hello everyone, hope you all have been having a good week.
I've continued production of v0.2, though a lot of IRL stuff has been kicking me in the butt. I couldn't work on the game was much as I wanted to.
Regardless, I managed to create an alright amount of renders, alongside coding it in.
I've been continuing to try to put in more care for each render, adding necessary additional lights to make sure the characters don't look so dull in the images.
I've also been messing around with the FACS tools, now that I've converted all my characters to Genesis 8.1. I'm still getting the hang of it.
One of my main goals in developing this AVN is to keep pushing myself to further improve my skills in Daz. I want to create eye catching renders, breathtaking ones even. Despite my quite limited hardware, I won't give up on that ambition.
This week's preview:
