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August 27, 2026

Project X v0.2 - Dev Log #1

Hi everyone,

I've already began rendering for the next update. But before that, I spent some time tweaking some of the character designs (eyes, eyebrows, some morphs) as I was unhappy with some of them. I also spent some time making the environment for the first scene of the update.

I didn't render as much as I hoped, as I ran into a few technical difficulties with Daz, mainly some weird crashes when test rendering. The issue still isn't resolved, but I encountered no issues when rendering scenes overnight, so that's good at least. I suspect the VRAM demands of the scene is the cause.

I've also been busy writing a few scenes in the overall script. Currently, I'm on a very important scene with the protagonist and an LI. I'm taking my time to make sure the scene flows smoothly.

Speaking of LI's, their paths will start later than usual. The protagonist (the player) will be given a choice whether to pursue or avoid them. The planned number of LI's won't be more than 10.

That's all for this week's dev log, I'll see you guys next week.

Oh, and don't forget to check out the special render I made to commemorate the first developer log 😎

This week's preview: