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September 27, 2026

Project X v0.2 - Dev Log #5

Hi everyone,

I hope your week has been going good. This time around I've focused on doing some work on the coding side of things. I've coded in the renders I've made so far and playtested it a few times to see how it flows and see if I need to add/remove a render here and there. So far, so good. I've been contemplating using a higher dissolve value for the scenes, but I think I'm gonna try that out once I've coded in a significant portion of the update to see how it plays out.

I've been wanting to talk about my IRL situation and how it will impact the development of the game. I'm possibly going to enroll into university soon, and ultimately, I'm unsure how my housing situation is going to be and how much time I will really have to work on the game. What I will say though is that whatever happens, Project X will continue to be developed no matter what.

If you remember from last week's dev log, I mentioned I wanted to create another special render. I've kind of been struggling with it, and at this point, I'm considering just scrapping the composition for an entirely new one, we'll see. I'll have it out before the next dev log though.

This week's preview:

Til next week, take care everyone.