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Cultist Crush

@gloomineer
0 bookmarksindexed Sep 14, 2026updatedlast updated Sep 25, 2026importedlast imported Nov 3, 2026
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[Progress check 02] Coding's (almost) done!
First of all, sorry for the two-month delay. In July, I showed you the "final" Finn sprite (which turned out not to be final, but I'll keep the surprise for closer to launch). This month, I don't have anything visual to show. But that's a good thing: I've been coding a lot. The game is already in a
Sep 16, 2026 0
[Progress check 01] Character art check + Meet Finn
Cultist Crush 2.0 is progressing really well. I've mostly been coding so far, so there's not much to see, but I did want to take some time to showcase the new and improved Freddie Finn, who is almost finished. Goodbye, Freddie! I've gotten messages from some people worried about the change. Quick ba
Jul 19, 2026 0 12
A first look at what's coming next 👀
A month ago, I decided to end the Cultist Crush prototype. It was too big and unstable for a solo dev, and Twine didn't work well with what I wanted to do. Right away, I started working on a new game. Something fun and hot and realistic. I'm excited to share a first look at the next iteration of Cul
Jun 30, 2026 0 7
ZIP
V0.3 is here... and it's the last update
Cultist Crush was my first game, and I built it way too big. A fully simulated world with hand-crafted characters is a massive undertaking for a new solo dev, and I underestimated that badly. Most of the past two months hasn't been writing content, it's been refactoring systems, fixing foundations,
Jun 8, 2026 0 1
Road to V0.3: a big redesign
V0.3 is going to be a way bigger jump than originally planned, so... strap in! First off... Why the change? The old Sims-style menu had a core problem: summoning interactions makes characters feel like blank slates waiting for you to interact with them. Tease Eugene at the kitchen? Regardless of tim
May 26, 2026 0 5
Version 0.2 is live, exclusively on Patreon!
Welcome to Cultist Crush 0.2! This was a massive amount of work to fit into two weeks, and most of it is under the hood. Definitely worth it for the future. What's in 0.2 Character progression [Overhaul] A STORY SYSTEM: Every few Heart Levels, characters now have requirements in their Journal tab. C
May 17, 2026 0 11
Version 0.2: What's coming!
Welcome to the first Patreon-exclusive post! Thank you all so much for joining. Your support genuinely makes this whole thing even more motivating. Here's a sneak peek at what I'm working on for V0.2, dropping exclusively on Patreon mid-May. The plan V0.1.2 was meant to be content but turned into a
May 5, 2026 0 1
Version 0.1.2 is live!
First off, thanks again to everyone playing! The game's been out for two/three weeks, and the reception has been beyond! What's in 0.1.2 The original plan for 0.1.2 was "some more Eugene, a bit of Freddie", but it changed a little bit. Freddie: 18 new scenes. 6 Tease, 6 Touch, and 6 Strip. By the en
May 1, 2026 0 1
Thank you! + road to V0.2
First off, thank you so much to everyone who played the game during this past week! V0.1 has been out for a week and the response has been way more than I expected. And extra thanks to everyone who commented or messaged me, it really helps! What will be in the next version (V0.1.2)? The original pla
Apr 23, 2026 0 3
Cultist Crush v0.1 launch!
Hi, I'm gloomineer🖤 Cultist Crush started as a learning project a few months ago, and somehow it's now a real thing with an actual first build out on itch.io. So here I am on Patreon, which feels a bit wild! Basically: Cultist Crush an adult gay text-based life sim where you play as an exiled incub
Apr 12, 2026 0 1