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September 16, 2026

[Progress check 02] Coding's (almost) done!

First of all, sorry for the two-month delay.

In July, I showed you the "final" Finn sprite (which turned out not to be final, but I'll keep the surprise for closer to launch).

This month, I don't have anything visual to show. But that's a good thing: I've been coding a lot.

The game is already in a playable state, with almost all systems fully operational and the UI mostly done. There's no real content yet, but I've been playing around with the build to find its most fun and interesting version. I keep getting new ideas and changing things up for the better, which is making code a bit longer than planned.

I'm giving myself until the end of September to lock down the code.

After that, I can start working on the content. I still need to redraw Eugene, Todd (+ a surprise fourth character that's going to weasel his way into the first version). Then a bunch of various art assets: mostly backgrounds, items and NPCs (I might keep those placeholder-heavy for the first release to expedite things a bit). And then the narrative content, which I already have a rough skeleton for.


As you figured out already, this game isn't coming out by the end of the summer. I'm now aiming for a mid-November release! No guarantees, but I'm very hopeful.

The Patreon's payments are still paused, and will remain paused until release. And I look forward to showing you a lot more as we get closer to launch.

Comments (3)

S
SigFt · September 17, 2026

massive healings incoming #imsoready

H
Hijackal · September 16, 2026

Thank you for the update!

I
IwishIwas · September 16, 2026

Glad to hear the game is still going ahead, and I'm very excited for the release! Thanks for the update