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May 5, 2026

Version 0.2: What's coming!

Welcome to the first Patreon-exclusive post! Thank you all so much for joining. Your support genuinely makes this whole thing even more motivating.

Here's a sneak peek at what I'm working on for V0.2, dropping exclusively on Patreon mid-May.


The plan

V0.1.2 was meant to be content but turned into a systems rework. V0.2 continues that rework. After this, I'll be able to focus on content more.

The big change is Progression. How you build a relationship with a character.

  • [Overhaul] JOURNAL & CHARACTER JOURNAL: A real quest system. Every few Heart Levels, the character needs something specific. Eugene wants help around the house, Freddie wants to train with you at the gym, etc. These aren't meant to pad playtime. They're there so progression feels like you're actually doing something with/for the character, not just spamming Interactions until they love you.

This also lets me:

  • Significantly bump the Attraction gained per interaction, since Attraction isn't the only gate anymore. Someone that knows what they're doing should progress much faster.

  • Remove those "Lock" screens. Hit a quest's cap and you can still interact freely with the character, you just won't progress with them until you complete the quest.


Other tidbits

  • [New] STATUSES: Tipsy, Drunk, Energized, etc. You may not see the full payoff in this version, but it's being worked on.

  • [Returned] SKILLS: Now tied to progression. Eugene needs Handiness, Freddie needs Fitness and Knowledge, etc.

  • [Reworked] OUTFITS: Split into Regular (everyday), Intimate (nude states) and Special (wired in, assets coming eventually).

  • [Added] CHEATS (Patreon-only): Refill energy/lust, get money, and a Love Potion that jumps a character to 40 Attraction.


I'd love your input on sex interactions

Honest moment: I don't love the current sex system. It's button-mashing and boring. I have an idea for something better but the scope might be unrealistic.

So, before I commit, I want to know what you actually want:

  • Style? Game-like / Written prose / Mix

  • Control? A lot / Some / Almost none, just let me read

  • Fantasy? Power / Seduction / Intimacy / Other

Drop answers in the comments or message me anywhere!

Thanks again,

-- gloomineer 🖤

Comments (5)

J
Jeffrey C · May 17, 2026

Me checking the page everyday for news on next update lol

C
Cultist Crush · May 17, 2026

You're in luck! I'll be publishing the new version here in the next 20 minutes :) !

H
Hijackal · May 6, 2026

Congrats on the release! I enjoyed playing through what you have so far and I'm excited to see where the project goes. Style: I like a mix of game like elements and prose, but leaning more on the prose side. Some kind of puzzle or deduction element would be a lot of fun and I've found games with short one to two paragraph scenes mixed between each "turn" feel the best. Control: I prefer enough control to steer toward a scene I might be into, but I feel part of the fun in simulation games like this is having the game hand you a bit of chaos that you then have to figure out how to manage it. Fantasy: I know it's a lot of work, but I like branching paths! All of the dynamics can be fun with the right setup. Maybe a system where the characters have different dynamics depending on how you interact with them. I've also found these types of systems add replay value and can create fun gameplay loops.

L
Lukas · May 5, 2026

For style I’d definitely want a mix of game-like actions but I do lean on the written prose side. As for control I do prefer some especially if it allows for more character development within the sex scene if dialogue is there or certain interactions cause special reactions. For fantasy I am not as geared towards one or the other but I do like what Jeffrey wrote about characters responding differently and the idea of different routes.

J
Jeffrey C · May 5, 2026

So excited for 0.2! Style wise I like a mix. I love prose for the juice but also not every scene needs to be a world salad. So I think a mix of gam-like & written prose is a good middle ground. Control - Some (but leading towards a lot). I do like control but it’s also good to have things out of players hands occasionally to spice things up. If there is too much control then it also might slow down updates since you have to account for everything. Fantasy - Power is my number one but I love all seduction & intimacy as well. I think certain characters might respond to different things better so it makes unique. Also, maybe characters have variants for different routes or tactics.