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MaskedMammal

@MaskedMammal
0 bookmarksindexed Sep 9, 2026updatedlast updated Sep 9, 2026importedlast imported Sep 23, 2026
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SlimeJiggler -- 0.2.5
This is a much smaller update than I had planned (too many non-gamedev responsibilities last month, hopefully the next month goes more smoothly!), but it's been long enough since the last build I thought I should share something. Since this is a small (and rough) update I probably won't post it on i
May 1, 2026 0 13
SlimeGirl Jiggler -- Preview
Mar 29, 2026 0
Slime Rendering
I've often been underwhelmed by how slimes are presented in games. Especially in 2D there often doesn't seem to be much thought given to how they should be rendered. It's pretty typical that they are either just drawn fully opaque like they're made of marshmallow or ice cream, or if translucence is
Mar 22, 2026 0 15
AstroVibe - 0.2.0 Public Release
This was kind of an experiment in doing the opposite of the general advice you always hear about how to build erotic games. It is very much intentional that it cannot (easily) be played with one hand ;) Originally created for a small game jam, I didn't really intend to spend a lot of time on this be
Mar 2, 2026 0 52
AstroVibe 0.2.0
Feb 22, 2026 0
Succubus Clicker 1.2.1
This is a minor release mostly just fixing a couple of bugs: Fixes for the Patreon subscription check logic, it should now be accurate for all users I'm keeping this disabled in the builds distributed through Patreon for the time being, though, so this only applies to the builds currently available
Feb 8, 2026 0
Succubus Clicker - 1.2.0
This version addresses two major bugs: Some subscribers were unable to authenticate with Patreon to unlock the complete game content. This was caused by a mistake on my part in which I wasn't handling some possible results from the Patreon API correctly. EDIT: The authentication has been removed fro
Jan 30, 2026 0
Fake Physics
I'm currently working on polishing up a short game for a game jam. I'll post the updated build here before it goes live on Itch, but in the meantime I thought it might be interesting to talk about one specific feature which is going into the update: bouncing bosoms. This is hardly treading new groun
Jan 22, 2026 0 4
Too Many Cats! -- Release
Whew! December was even busier than I expected so sadly this got a bit delayed, but it's finally here! A browser version is also available on Itch, now. Using a magical magnifying glass, search for hidden cats! As you find more and more cats the magnifying glass will increase in power, allowing you
Jan 4, 2026 0 33
Too Many Cats! -- Early Demo
You are on a mission to find all the cats...wherever they may be hiding! User your magic magnifying glass to reveal objects hiding in plain sight. Can you find all the cats? It will take diligence, a close eye, and careful examination of even the tightest spaces. Good luck! This early demo contains
Dec 21, 2025 0 13
Can't help but make things complicated XD
So, while I've been doing some testing and experimentation with new and better(?) art workflows I've been slowly putting some of the results together in a little mini-game. It's simple, it's nothing complicated, this is mostly an exercise for myself but if I can make something shareable out of my ex
Nov 28, 2025 0 4
Experimenting with some new art production methods
I've been exploring some different art production workflows, recently, mainly to address headaches around keeping things like scars or tattoos consistent and to get more control over things like facial expressions. A result of this exploration is a dynamic outfit/clothing system. I'm not sure if I'l
Nov 12, 2025 0 5
Something Witchy This Way Comes
Happy Halloween everybody! Work towards the next project has already begun. The plan is a bit more ambitious than Succubus Clicker was, with multiple branching paths and optional content, but since it's Halloween I thought it might be nice to share some of the character concepts for the protagonist
Oct 31, 2025 0 9
SuccubusClicker - 1.1.0
v1.1.0 This version adds some experimental animated stages. Since it's still experimental, they are currently opt-in. Stages with animated content will display a small Play button in the top-right corner. Click this to switch between the still image and the animation. Note that when stopping the ani
Oct 30, 2025 0 1
Testing some animated scenes
I thought it would be worth doing some quick tests to see how some of the scenes from Succubus Clicker would look animated. I feel a bit mixed about the results, so far. They're not...terrible but they do often feel a bit off. Part of it might just be that I've already go tan idea in my mind about t
Oct 25, 2025 0 3
Succubus Clicker -- Unlocked Builds
Oct 21, 2025 0
Succubus Clicker -- Release!
Get it here :D Note, to get the full experience you will be asked to sign in to Patreon. This is used to confirm your subscription status, content unlocked for each tier is as follows: Everyone: The first 50 stages Free Subscribers: +25 stages Paid Subscribers: The full 160+ stages! I hope you enjoy
Oct 15, 2025 0 3
A quick sneak peak
I just wanted to share a little bit about the thought process behind some of the art choices in the current project. The main character is a trapped succubus the player frees, and I wanted to ensure that even though she's been imprisoned she still gave a powerful and sometimes intimidating impressio
Oct 11, 2025 0 9
We're Live!
Yay! Oh, what is this? This is a small-time indie gamedev, and here we'll be focusing on games featuring erotic content. We believe erotic games can also be good and fun games and that fun games can also be erotic, so the lines might blur a little once in a while. Honestly, designing games with erot
Sep 22, 2025 0 1