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AstroVibe.0.2.0.Linux.zip 169.5 MB
AstroVibe.0.2.0.Win64.zip 159.1 MB
weapon-select.gif
March 2, 2026

AstroVibe - 0.2.0 Public Release

This was kind of an experiment in doing the opposite of the general advice you always hear about how to build erotic games. It is very much intentional that it cannot (easily) be played with one hand ;)

Originally created for a small game jam, I didn't really intend to spend a lot of time on this before moving on to the next project, but I was really just not that happy with some of the corners I cut to make it in under the jam deadline. This version is pretty close to what I envisioned when starting the project (although of course there are still loads of things I'd like to improve, haha), so it feels like a good point to share the results and take a step back.

This version replaces most of the 3D assets (which were mostly spheres in the jam version anyway), improves the visuals overall, adds a second weapon, adds new asteroid formations, rebalances combat, adds a ton of audio stuff, adds a bunch of upgrades for your weapons and ship which can be bought with collectable resources, and makes it possible to continue playing after the pilot, uh, gets taken care of. It's kind of starting to look more like a game than a prototype, now.

A couple of things to know before playing (since there isn't really a tutorial):

Space is really big and empty, so follow the objective arrow if you don't want to explore the vast nothingness. I'm not saying you can't fly in a random direction and find something, but you might be flying for a while XD

Now that there are two weapons, you need to switch between them by using the buttons in the cockpit. It's also important to note that while both weapons will destroy anything in front of them, the mining laser does more damage to asteroids while the blaster does more damage to enemies--AND asteroids must be destroyed with the laser to drop resources while enemies will not drop resources if they are destroyed with the laser.

I think this was a kind of interesting little experiment. It feels like there's potential here. The list of things I'd want to improve and add is pretty huge, though XD Probably everything in the cockpit would need to be rebuilt, I have half a mind to try to do it in 3D. Gotta take some time to think it through first, though. If you're not really into this, have no fear, the next release will be something completely different ;)

'til then!

<3

-M