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Dev-log #34 - Big Optimizations and Demo announcement - 15/07/2026
Hello everyone, Welcome back to another Valmora development update! This has been a particularly intense period on the programming side. We have been working extensively on lighting optimization, PCG systems, character performance, and the overall smoothness of the game. As Valmora is the first proj
Jul 15, 2026 0 2
Dev-log #32 - New Places in Valmora - 13/06/2026
Hello everyone, Welcome back to our Valmora devlog progress update! Before proceeding with the update, we've just released a private poll for Patrons to decide on the game's next steps. You can view it here . As usual, after the recent release (which you can download from here), we focused on cleani
Jun 13, 2026 0 4
Dev-log #31 - Save System & more - 06/06/2026
Hello everyone, and welcome back to the Valmora's devlog! Today I'll show you some of the changes we've made. The first thing we're preparing is a change and improvement to some of the game's characters. For some NPCs, we initially had to opt for placeholder models, knowing we'd have to change them
Jun 6, 2026 0 4
Dev-log #30 - What did we do in 20 days of silence? - 22/05/2026
Hello everyone and welcome back! It's been a while since we've done a devlog, it's been an interesting couple of weeks. This period has particularly favored concentration and luckily we have managed to fit a few things in well one after the other. The first piece of news I bring you today is that be
May 23, 2026 0 3
Dev-log #29 - New Gameplay video - 02/05/2026
Hello everyone and welcome back! April was a month full of goals achieved, but that doesn't mean we've stopped. It's quite the opposite. This week I focused on bugfixing. Two of those bugs also caused the game to crash during the first mission, so they were a priority. I've included a screenshot of
May 2, 2026 0 1
Dev-log #28 - Follower Inventory System - 25/04/2026
Hello everyone and welcome back! Here we are with the new news of this sparkling April: the Follower Inventory system! After showing you the Sex Animation Framework, today I'm bringing you the dedicated inventory system for the follower. It's not perfect yet, of course, but it's a satisfactory first
Apr 25, 2026 0 1
Dev-log #26 - Follower Creator ready! First version - 11/04/2026
Hello everyone, Today, exclusively for supporters, I'm showing you the first version of the follower creator. This will be included in the next version we're going to release. As anticipated, also following the poll we did, in this first phase we're focusing on a simple creator, with essential slide
Apr 11, 2026 0 1
Dev-log #25 - New weapons and Follower Creator start - 04/04/2026
Hello! Last week was full of announcements, but today we're back with our devlog! The title doesn't leave much room for interpretation. We're currently working on both the promised follower creator (in its first light version) and new weapons. Let's start with weapons! Rapier: Scimitar: Claymore: We
Apr 4, 2026 0 4
Dev-log #24 - Horse Saddle wardrobe - 21/03/2026
Hello! Welcome back to our devlog appointment. Last time, we've showed the village, the first place inhabited by humans encountered upon exiting the cave. The first mission takes place between the goblin cave and this village, so it's an important first step in the first part of the story. Today, ho
Mar 21, 2026 0
Dev-log #23 - First Village Makeover - 28/02/2026
Hello everyone! Welcome back to our weekly Saturday update, featuring news from our game, Valmora. The video above is a showcase, shows the current state of the first village that you, as players, will encounter right after the introduction (and tutorial). What we did was try to improve the aestheti
Feb 28, 2026 0 1
Dev-log #22 - Poll results and some gameplay - 21/02/2026
Hello everyone! Welcome back to our weekly Saturday update, featuring news from our game, Valmora. Today I leave you an updated gameplay as an attached video. I put together some separate gameplays because they were recorded at separate times, it's more to give an idea than anything else. Also, we t
Feb 21, 2026 0 1
Dev-log #21 - Valmora's Character Creator - 07/02/2026
Hello everyone! Welcome back to our weekly Saturday update, featuring news from our game, Valmora. Today I'm giving you an important update on the Character Creator. We've been working hard on the Creator to give the character some personalization, it won't be complete at first (we're still evaluati
Feb 7, 2026 0 1
Dev-log #20 - Valmora's Landscape - 31/01/2026
Hello everyone! Welcome back to our weekly Saturday update, featuring news from our game, Valmora. Today I'm giving you a roundup of images of the female player model exploring the Valmora map. Unfortunately, someone reported this post and the images to Patreon for nudity (but there's no nudity as y
Jan 31, 2026 0 5
Dev-log #19 - New NPC Healer Class - 24/01/2026
Hello everyone! Welcome back to our weekly Saturday update, featuring news from our game, Valmora. Today we're talking about a major addition that we've been working on and are still working on: the Healer class for NPCs. For us, this is a very important and fundamental class, as it is the first cla
Jan 24, 2026 0
Dev-log #18 - New year, new goals - 17/01/2026
Hi folks, Alex here. We're back on the road! The holidays are over and we're back to our routines. Today's post is a little later than usual, unfortunately there's been some real-life setbacks, nothing to worry about. So, I guess the question some are asking is: did the Iron Leaf team take a break d
Jan 17, 2026 0 4
Dev-log #17 - New goblins! - 13/12/2025
Hi folks, Alex here! It's time for our weekly devlog: every Saturday at 12:00 CEST I bring you the latest from behind the scenes: updates, fixes, new features, and a few visual treats. Today I'm showing you something that, although relatively small, took us a bit of time because we worked so hard on
Dec 13, 2025 0 3
Dev-log #15 - Horse System - 29/11/2025
Hi folks, Alex here! It's time for our weekly devlog: every Saturday at 12:00 CEST I bring you the latest from behind the scenes: updates, fixes, new features, and a few visual treats. Today I'm showing you the progress made with the Horse System! We think the result we've achieved is good. Obviousl
Nov 29, 2025 0
Dev-log #12 - Progressing and testing - 08/11/2025
Hi folks, Alex here! It’s time for our weekly devlog: every Saturday at 12:00 CEST I bring you the latest from behind the scenes: updates, fixes, new features, and a few visual treats. This week, we're sharing some gameplay with you. We're entering a new phase of development, having reached some mil
Nov 8, 2025 0
Dev-log #5 - Water volume and Swimming System - 20/09/2025
Hi folks, Alex here! It’s time for our weekly devlog: every Saturday at 12:00 CEST I bring you the latest from behind the scenes: updates, fixes, new features, and a few visual treats. Water volumes - Since the river was having problems, I decided to replace it directly with a new, fuller body of wa
Sep 20, 2025 0 6
Dev-log #1 - After the Pre-Alpha - 23/08/2025
Hello everyone, Alex here. First of all, thanks to our Founders for playing and sending feedback. It helped a lot and showed what you care about when you play. Pre-alpha was our first test and it went well on our side. We’ve been talking about next steps and setting up a longer plan. No spoilers for
Aug 23, 2025 0 5
Dev-Update: early glimpse of valmora's world map
We're excited to share an early glimpse of Valmora's world map development - giving you a first look at the 3D environment that will serve as the foundation for your dark fantasy adventures. Early map development 3D Environment Foundation Basic 3D map composition and terrain structure Early cloud mo
Jun 17, 2025 0 1
Development Update: Goblin equipment & armor system
We've been expanding our goblin characters with new armor and equipment variations that add more personality and visual diversity to these creatures in Valmora's world. New Goblin Equipment Armor Variations Different armor sets that reflect goblin culture and combat roles Weathered leather armor pie
Jun 9, 2025 0 2
Founder Exclusive: new characters join Valmora's World
May 26, 2025 0
Valmora development update
Hi everyone! We're excited to share our latest development progress on Valmora. The past month has been incredibly productive, with significant advancements in character development, weapon systems, and overall gameplay mechanics. Let's dive into the details! Character Development We've made major s
May 13, 2025 0 1

