May 13, 2025

Valmora development update

Hi everyone!

We're excited to share our latest development progress on Valmora. The past month has been incredibly productive, with significant advancements in character development, weapon systems, and overall gameplay mechanics. Let's dive into the details!

Character Development

We've made major strides with our character models and animations:

  • Main Character Improvements

    • Successfully imported the main character model with anatomically accurate features

    • Implemented realistic physics for the character's body, which we can now apply to future character assets

    • Significantly improved the character's animation retargeting for smoother movements

    • Added customizable hair and beard attachments with realistic physics

  • New NPCs Added

    • Introduced Sylveth, our first elven female character

    • Added Male Villager (first variation)

    • Added Female Villager (first variation)

Weapons & Equipment

Our arsenal is growing rapidly with new weapons and equipment options:

  • New Weapon Models

    • 2 unique axe designs

    • 2 detailed sword variations

    • 3 different knife/dagger designs

    • 1 bow with intricate detailing

    • 1 spear with custom textures

    • 1 two-handed axe with unique design

    • 2 one-handed maces

    • 1 impressive two-handed sword

    • Replaced the basic sword with a more realistic design

    • Created a functional axe weapon with combat mechanics

  • Combat Animations

    • Added 119 weapon animations covering:

      • Idle stances

      • Weapon drawing/sheathing

      • Attack combinations

      • Defense positions

      • Weapon-specific movements

    • These animations are currently being integrated into the combat system

  • Equipment System

    • Added functional boots and gloves equipment slots

    • Implemented 5 different shield designs with appropriate animations

UI & Gameplay Improvements

We've also made several important adjustments to enhance the gameplay experience:

  • NPC Interaction Refinement

    • Removed the highlight effect when talking to NPCs due to visual inconsistencies

    • This has resulted in more natural character interactions

    • Working on an alternative, more subtle indication system

A Note of Thanks

All of this progress is possible thanks to your continued support as Founders. Your feedback and encouragement drive us to make Valmora the best dark fantasy adult game it can be.

Stay tuned for more updates, and don't hesitate to share your thoughts in our Discord

โ€” The Iron Leaf Team

Remember, development is an ongoing process, and some features may change as we progress. We appreciate your patience and support during this journey!