Valmora development update
Hi everyone!
We're excited to share our latest development progress on Valmora. The past month has been incredibly productive, with significant advancements in character development, weapon systems, and overall gameplay mechanics. Let's dive into the details!
Character Development
We've made major strides with our character models and animations:
Main Character Improvements
Successfully imported the main character model with anatomically accurate features
Implemented realistic physics for the character's body, which we can now apply to future character assets
Significantly improved the character's animation retargeting for smoother movements
Added customizable hair and beard attachments with realistic physics
New NPCs Added
Introduced Sylveth, our first elven female character
Added Male Villager (first variation)
Added Female Villager (first variation)
Weapons & Equipment
Our arsenal is growing rapidly with new weapons and equipment options:
New Weapon Models
2 unique axe designs
2 detailed sword variations
3 different knife/dagger designs
1 bow with intricate detailing
1 spear with custom textures
1 two-handed axe with unique design
2 one-handed maces
1 impressive two-handed sword
Replaced the basic sword with a more realistic design
Created a functional axe weapon with combat mechanics
Combat Animations
Added 119 weapon animations covering:
Idle stances
Weapon drawing/sheathing
Attack combinations
Defense positions
Weapon-specific movements
These animations are currently being integrated into the combat system
Equipment System
Added functional boots and gloves equipment slots
Implemented 5 different shield designs with appropriate animations
UI & Gameplay Improvements
We've also made several important adjustments to enhance the gameplay experience:
NPC Interaction Refinement
Removed the highlight effect when talking to NPCs due to visual inconsistencies
This has resulted in more natural character interactions
Working on an alternative, more subtle indication system
A Note of Thanks
All of this progress is possible thanks to your continued support as Founders. Your feedback and encouragement drive us to make Valmora the best dark fantasy adult game it can be.
Stay tuned for more updates, and don't hesitate to share your thoughts in our Discord
โ The Iron Leaf Team
Remember, development is an ongoing process, and some features may change as we progress. We appreciate your patience and support during this journey!
