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Nonoplayer

@nonoplayer
0 bookmarksindexed Sep 8, 2026updatedlast updated Sep 8, 2026importedlast imported Nov 5, 2026
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Progress update Beta v1.01
I’ve hit some hurdles balancing the new gameplay, and it’s just not quite ready yet. We’ve decided to commit to a launch at the end of May, regardless of its state at that time. Right now, we’re still focusing on refining 'bad events' (like enemies and natural disasters), general balancing, and UI/U
Apr 30, 2026 0 1
Progress update Beta v1.01
We were hoping to release something this month, but there is still work to do before a proper release. Designing and bug fixing took longer than expected, but the video above shows our progress from two weeks ago. The core gameplay involves 'goodies' and 'bad things'. Some are free, while others hav
Mar 28, 2026 0 1
Progress update
We're currently working on monster mood effects as part of the secondary gameplay loop. I'm trying to simplify the concept and break it into bite sized pieces, as I've learned that complexity is the enemy of fun. We are trying our best to release a build by the end of the month. It won't be fun yet,
Jan 23, 2026 0 2
Progress update
My apologies, it's unlikely that we'll be able to push out a meaningful update by the end of the month. The holiday season coming up has some minor impact, but mainly there are more things to fix, improve, and balance in this new approach than we expected. We need some real content to fill the frame
Dec 18, 2025 0 2
Progress Update
It appears my Patreon post with the newest game update is not showing. So I am including the link here for Major tier supporters to access it. I don't know if the link would work or not, but this is a temporary solution until I receive support from Patreon. https://www.patreon.com/posts/patreon-thri
Dec 1, 2025 0 1
Progress update
After numerous play testing, I feel it's getting close. I like the flow and experience. But the gameplay still feels a bit too complex. We are trying to simplify it. Essentially, it’s like a game of 10 pots with 9 lids—featuring roguelite-style gameplay. The length and success of the journey depend
Oct 26, 2025 0 1
Progress update
Sorry for the long absence. You guys are too loyal. We’ve been testing various gameplay elements, and we believe it’s best to share our current progress through video. Please bear with the messy UI, as we’re experimenting with different features. That said, I felt the previous slot machine-like appr
Aug 15, 2025 0 1
Progress update
Its been a month and a week without any communication^^ Thank you for everyone's patience, as always. I feel the progress is starting to show the picture of our gameplay. Implemented: Various bug fixes Morale stat and loss mechanics (during exploration) Improved exploration mechanics, where edge hex
Jun 21, 2025 0 4
Progress Update
I am releasing Beta v0.5 for Patreon today. This version is not a complete gameplay experience; it is merely a showcase of the new direction for our feature, Explore. Feel free to skip it if you'd like. Main Changes: Removed the previous Slay the Spire node map and its related mechanics Implemented
May 8, 2025 0 1
Progress Update
An update is coming in a few days. We can't paint the whole picture of this pivot, even though we have tried. There are still a few more things needed to make it a proper playing experience. The update after this should give it a clearer picture. Nevertheless, I am releasing something soon.
Apr 28, 2025 0
Progress Update
Deadline is missed. We are getting closed but, there are few more things to do before it should be released. Otherwise we would get stuck during explore and not able to return to the Secret Garden. Temporary estimating two more weeks. Tentacles Thrive new explore feature (YouTube)
Apr 1, 2025 0 1
Progress Update
Thank you all for your patience! However, we need a bit more time to finalize the newest pivot. In the upcoming version, we will only include one temporary exploration event, as the scope is quite large. I am taking a systematic approach to designing these events to ensure a smooth and enjoyable exp
Mar 8, 2025 0 3
Progress Update
Uploading Beta version 0.4 for our Patreon today. This version introduces the Status mechanic, though without UI indicators, as I feel there's no need to refine this design further. I need to announce that, after playtesting, we will be reverting to the original gameplay design (pre-Slay the Spire n
Feb 12, 2025 0
Progress Update
Thank you for your patience and continued support! Here's what we've been working on: Status System We're currently implementing a feature called Status. Status effects are monsters' conditions that we can acquire through battles and bonding. Examples include Injury, Bravery, Deceptive, and Rage—eac
Jan 17, 2025 0 1
Progress update
Deadline was missed^^ But we haven’t been slacking during this time. Since our last vote, we’ve been working hard to bring our vision to life. There have been some back-and-forth discussions—debating within the team, consulting outside experts, and exploring ways to preserve elements of our previous
Dec 17, 2024 0 3
Progress Update
Protoyping simple gameplay for outside the battle. Attaching a video showcasing the feature where we would have a quest like system for us to earn different types of desires(energies) to unlock bonding scenes (ignore the temporary graphics). The idea behind is a give and take system where both lilit
Oct 24, 2024 0 2
Progress Update
Patreon and public versions are coming in tomorrow! We are doing one final round of testing. There will also be a web version for the public to try out on newgrounds. Stay tuned!
Oct 4, 2024 0
Wallpaper for all and progress update
Progress update I'm thrilled and amazed by how many of our long-time supporters have returned! I may not fully deserve all your loyalty, but I want you to know that I truly appreciate it and am committed to making sure it's not taken for granted. We're just beginning to revamp the gameplay, and it’s
Sep 16, 2024 0 12
We are back!
The time is here! Your faith has moved earth^O^ Thank you for your patience. Thank you for believing in us. Thank you sincerely. I could not be more grateful having such an amazing and supportive community. As mentioned before, this and the next version are free for our past Patrons who have support
Aug 31, 2024 0 1
Wallpaper for all and Important Announcement~
One last post before release! Here is a rare safe for work wallpaper that helps remind us the emotions and challenges of our wild adventure~ Important announcement It has been long since our last update of the game. I can't believe so many are still having faith in me T_T As a result, we are alive.
Aug 28, 2024 0 12
Progress Update
Thank you for all your patience! Currently we are testing one last round before the release of our first Unity build (Beta v1.0). Not all of the features made it to this build of course, as well as it being not quite optimal on UI/UX. But I am releasing it nevertheless by the end of the month! Here
Aug 24, 2024 0 2
Progress update
I am finally in a position where I'm confident to share that progress has been good and stable. Not only are we rebuilding a game from scratch, we are working on making every single feature of the game a better version of the previous ones. I really appreciate how patient you have been and I want to
Jul 19, 2024 0 1
Progress Update
I am happy to share that our Unity build progress has been great! We have managed to finish lots of core features since working from scratch for the second time on May 1. Without further ado, here's the progress data we have so far. Development progress from May 1 till today (June 15) stats: -Invade
Jun 16, 2024 0 1
Progress Update
Sorry for my negligence in communication. It is always hard to share the lack of good news, but I knownledge the importance of keeping our still faithful supporters in the loop. But this week I am in a more confident mood. And you know it, we have some good news finally^^ I have found a solid Unity
May 8, 2024 0 2
Looking for Unity Developer
Sorry for the slow update. We have hit an obstacle where we need to find a new Unity developer, due to our current dev is leaving for health reason. This time, I think it is best if I can find someone who also loves our game. I don't know what are the chances, but I want to give it a try first befor
Nov 24, 2023 0
Progress Update
Hard to bring myself to share semmingly nothing, but I should communicate anyway. We are still working everyday to bring the Unity build up to our current Flash build progress. It might take another two weeks to finish it, then another 2~3 weeks to test and fix everything little things. Despite me a
Oct 5, 2023 0
Progress Update
Here is a quick view of our current progress. Video recorded last week. Progress video It is taking longer than expected. Maybe 3 months is a bit optimistic. I hope we can publish something by the end of month, even with limited features. Comics Meanwhile, I will preapre the next public and Patreon
Sep 4, 2023 0 1
Progress Update
Comic release Coming up comics are Dubois vol3 (for Patreon) and Dolphy vol3 (for public). They will be both in color, and translated! The first three languages we are supporting are Japanese, Chinese and Spanish. Estimated release date would be Friday. Progress update Unity migration is going well.
Aug 14, 2023 0 1
Progress Update
Flash to Unity progress Current things we are working on As most are awared, we are porting our game from Flash to Unity. We are making progress. But things can be quite hectic. Lots of details need to be fine toned. Video above shown progress of a few days ago. We have made a grahic to show all of
Jul 12, 2023 0 3
Progress update - Unity build the first Battle
Here is a preview of our progress on the Unity port. We always tackle the most challenging task first, the battle system, in order to assess risk. If we can complete this without major issues, we anticipate that the remaining tasks will be easier and more achievable. The video is a sped-up version,
Jun 14, 2023 0 1
Migrating to Unity (progress update)
Unity We are migrating from Flash to Unity. Work is already underway. Extensive research and experiments were conducted to ensure that we can deliver the same experience. A bit too much reasearch perhaps, my apology. I feel I should have done that long ago. Its just that the old Flash business keep
May 25, 2023 0 1
Progress update
Comics The coming species will be Cirrus and Skitz! They will be released on the 1st and 14th for our Patreons. Inuax will be released for the public next month for all to enjoy as well. Progress update Most fans care about our game the most. I will make a proper post tomorrow, entailing all the det
May 24, 2023 0 2
Our first comics ready!
Thank you for your patience! Moving forward, we will be adding comics as an additional reward for our $5 tier! Our goal is to release two volumns per month. Patrons will get to enjoy the crafts a month in advance. Comics Please bear with us if the crafts seem a little rough. Our process is still som
May 11, 2023 0 1
Progress update
Thank you everyone for letting me to work on my own timeline. You guys have too much patience. Our first batch of comics will be released this coming Wednesday. There will be two volumes: Dubois and Inuax. One for everyone to enjoy and one for our Patrons. Our AI-coloring experiment has come to a ha
May 8, 2023 0 1
Progress update
Here is our best attempt at coloring our comics using Stable Diffusion so far. As you can see, there is still a lot of work that needs to be done. It turns out that the AI is redrawing instead of just coloring by default. But from what I've gathered, there are several ways to make things more consis
Apr 24, 2023 0 1
Progress Update
As mentioned in my last post, we are attempting to create some comics on the side while I work on the code. After some experimentation, we have finally settled on a format and style that we want to develop. It took more effort than I initially anticipated, but I believe that the result so far is wor
Apr 17, 2023 0 2
Progress update
Although I am unsure how much longer I need, I have to say that Chatgpt is really helpful. Below is my personal evaluation of Chatgpt based upon my experiment of various things in the past month. Score (from 1 to 10: 1 being useless, 5 situational useful, 10 being can't live without) Writing plot id
Apr 4, 2023 0 3
Progress Update
To keep myself posting something, I am just going to write whatever I have in mind that I feel the strongest to share. Documentation style Somehow I do not like Excel and Google Sheet. Picture here is an attempt to reorganize and keep track of the status of our bonding scene stories and animations,
Mar 5, 2023 0 2
Progress Update
As a promise to my team member, I have to post something. Anything. I don't think apologizing too much does any good anymore after such a long absence of communication. You all deserve better >_< So allow me to just skip to the progress update. We are currently working on the last (the 6th out of 6)
Feb 16, 2023 0 8
Progress Update and Wallpaper
Progress Update Sorry for the prolonging post updates. As shared through Discord, I was hospitalized about two weeks ago for some random fever. Things have gotten better, though I noticed some muscle weakness afterward. My family doctor told me it could be Guillain Barre Syndrome. I only have very m
Aug 19, 2022 0 3
Progress Update
Sorry for the infrequent posts and updates. You guys deserve better... I am still battling some technical decisions while working on our thrive scenes. But allow me to attempt to elaborate on the current progress. Technical stuff Due to the Unity's merger yesterday, I do not feel like adapting the s
Jul 14, 2022 0 2
Progress Update
I haven't been posting anything for two months, and many people have voiced concern about me and the project progress. Sorry for causing your worries. Me and my team are still working on creating the game continuously. Though for me I felt like I have hit a wall. Not sure what I was doing, and at on
Apr 26, 2022 0 1
Progress Update
Hope everyone are having a wonderful new year so far. Progress Udpate v5.03 Sorry for for the delay. No excuse this time, I just relaxed too much during and after the holidays. And a bit of health issue but that is now in controlled. I aim to release the update next week. I will be adding a bit more
Jan 14, 2022 0
Progress update
v5.03 I have a little bad news. It seems people are already on vacation or in holiday mode... We have not secured anything for the voice department, despite early scheduling. Perhaps its not early enough for this time of the year. Instead of publishing something incomplete, I am going to wait til wh
Dec 24, 2021 0 1
Progress Update
v5.03 As mentioned before, I want to release a content update before new year: 6 new mating scenes (Flying Dragon, Ragworm, Boko, Myrimidon, Mongosel and Haggiswarm) 1 new species (Haggiswarm) A more friendly, in-game Survival Guide for beginners It is in the progress of voice recording, though I wa
Dec 14, 2021 0
Progress Update
0 to 1 marketing effort In order to help raise fund for our translation expansion, I am putting at least some effort into marketing. And with Flash Player(not Adobe Animate) being dead, we have almost zero presence on the net. Here are the things we are working on and experimenting: One page comic -
Nov 29, 2021 0 4
v5.01a Public Release and Progress Update
Thank you for the world of patience! Download v5.01a Flash Projector Be aware that this is a completely new version, old saves are not compatiable. On the other hand. there is about 75% chance we can use this save til...forever, but I can't gurantee it^^ (partially depends on how many bugs we find o
Oct 24, 2021 0 1
Progress Update
Sorry I need to implement something. Give me a bit more time, around 2 days+.
Oct 16, 2021 0
Progress Update
Just a short update. I got almost everything ready, new release should be ready in 3 days~
Oct 12, 2021 0
Progress Update
Lifetime Reward Discord role rewards have been assigned. Let me know if there is a mistake, as the process is highly manual and prone to human mistake. Follow us on Discord to find out more info! Anyone can join us. (How to get your role on Discord) Progress Update There is a slight chance for small
Sep 27, 2021 0
Showing 1 - 50 of 200