Progress update
Its been a month and a week without any communication^^ Thank you for everyone's patience, as always. I feel the progress is starting to show the picture of our gameplay.
Implemented:
Various bug fixes
Morale stat and loss mechanics (during exploration)
Improved exploration mechanics, where edge hexagons offer options to travel to nearby territories
Initial Thrive Desires to earn extra Thrive Marks (for unlocking content) (see attached pictures)
Additional exploration events
Item system
New battle flow
Improved UI and UX
Adjusted bonding unlock system, which now requires varying amounts of Thrive Marks (TM)
Many exploration event graphics
As for the next release date, aside from a few more UI and UX refinements, I’m contemplating whether we should complete the monsters’ debt system and a few monster troubles, along with additional exploration events. Even now, I’m considering ways to enhance the debt system design and possibly simplify a few elements into one cohesive mechanic. We need challenges and tools to get the feel of the core gameplay loop. I need a bit more time.
Comments (8)
i do think it was good to revert the combat but i think having status would be cool and could be some fun triggers for quests and events. and Maby alternate story paths.
i might have said this before but don't remember mental or physical changes would be cool if you breed to much to often XD
I just joined and have no idea where the start is, would someone point me in the correct direction?
oh thank goodness, i was getting worried
OH MY GOSH this is looking amazing so far!!! So happy to see how far this has come. New map for the secret garden is looking amazing 💜🩷 and I love the tiles. That’ll make exploration much more straightforward. Very excited to see what else y’all are cooking up when it’s ready :D
As always, progress is progress; you're all doing an amazing job with this, keep up the good work. I look forward to the next version release and to playtest and offer bug reports over in Discord. I hope that eventually tentacle locations begin to line up with their intended habitats again (within the lore).
Holy crap, the scenes look amazing. I can't wait till you implement those
Any idea when the next release will be?
