Progress update - Unity build the first Battle
Here is a preview of our progress on the Unity port. We always tackle the most challenging task first, the battle system, in order to assess risk. If we can complete this without major issues, we anticipate that the remaining tasks will be easier and more achievable.
The video is a sped-up version, demonstrating our progress up until we need to implement various battle effects for the current monsters.
I'm excited to introduce our new team member, Duke. A veteran Unity developer and a true team player, Duke has been instrumental in helping us build our imaginative world of tentacles! It's been fantastic working alongside him. My man has even taken the initiative to develop all the highly requested features, like the rearranging allies formation and numerical HP bars you can see in the video, with apparent ease. I can't wait to present him with more challenges!^_^
A warm welcome from the community would be nice, as our tentacles empire's foundation is laid upon this able soul XD
Comments (7)
can it be easy.I don't like too hard games
I’m liking the health with numbers
Duke? THE one and only Duke Nukem? What a catch! Jokes aside glad about the update, can't wait for full unity release
Well, i don’t hear any sound. I made sure I had the sound on though
Oh yea there is no sound yet.
Is the video working for you guys?
Video is working. Duke is already doing great stuff. Glad to have him! Welcome!
