Progress update Beta v1.01
I’ve hit some hurdles balancing the new gameplay, and it’s just not quite ready yet. We’ve decided to commit to a launch at the end of May, regardless of its state at that time. Right now, we’re still focusing on refining 'bad events' (like enemies and natural disasters), general balancing, and UI/UX improvements.
To be transparent: it won't be the full experience quite yet. We will need to steadily roll out more events, skills, and items after the initial release. I wanted to share this now to help set expectations.
To compensate for the one last delay, I have offered 2 hand drawn wallpapers to our dear supporters.
Comments (11)
Dear creator,as a Chinese,I do need a simplified Chinese version game. it's pretty hard to read a English lengthy text.Thanks
话说这游戏有没有中文啊
no
Where's android please
Might be a bit late to the comment section here, but I just want to applaud your dedication to your project, not many creators out there that show this much hard work to a project however complicated. If you ever decide to start a new game from the ground up, I would support it.
Is there some cheat to unlock everything? The gameplay is still in development and kinda janky.
Its still early to be perfect on balancing imo, most likely anything you release will have some critique so might as well wait til you get some feedback from the release before you stress too hard. You might even get that one puzzle piece you need from someone's feedback afterwards
These are pre-alpha builds of your game. Don't worry too much about getting everything perfect. It's fine to have place holders and incomplete systems. Also, allowing people to play-test and give feedback can help with development. I do think it's a good idea to temper expectations, though.
Can't remember fully (because it was *a while ago*), but I remember the old exploration system as far simpler and easier to use, among other things because I could choose to explore the same blade of grass for 2 hours or stop my exploration whenever, now it may be a while before I can stop, and I can be forced to change location and end up I-don't-know-where because the only indication is the name and I didn't memorize everysingle one of them. Genuinely wondering what the new system brings that justifies it.
Dear, None I want to say this from bottom of the heart... WTH, are you trying accomplish? Like, let me be 100% honest...from like 2018-2019 I saw a game that promises a lot of weird sex with hot chick with quite the amount of scenes for each monster and was sold on that idea. The gameplay was simple as well, you go find supplies and strength your creature army to battle other monster for territory to obtain new bonding mates to have sex and recruit. This part was never a lied from you but it became a huge complicated truth that you experiment. I need know, what your trying to end with cause i can say the faith of this game has felt like a near dry well, not empty but not a lot to promises or rather too much to promises with little resources within last 6 years since the fall of the flash era. So pls, tell me, WHAT ARE YOU! Wanting from what I was expecting.
Literally.. most people just want newer monsters and more intricate scenes. That's it. They don't want a complicated game. Making it more difficult to figure out how to get scenes.
