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July 14, 2022

Progress Update

Sorry for the infrequent posts and updates. You guys deserve better...

I am still battling some technical decisions while working on our thrive scenes. But allow me to attempt to elaborate on the current progress. 


Technical stuff
Due to the Unity's merger yesterday, I do not feel like adapting the software. However, I am also unsure if Adobe/Samsung Air can fully support my scope. After designing the thrive scenes (ex-ending scenes) for abit, the scope is getting clearer. Each item can compose of 7~8 animations, plus some graphics and simple animation, minimum. Doing 5~6 of these thrive scenes may be fine, but for extensibility, like DLC, I have to test the software's capability. The other thing I have to find out is if there is a way to allow players to designate a save location, which is very important as that is probably needed if I want to publish the game on Steam and to use their cloud to backup our saves.

Design process and new updates
Amid all these technical questions, our designing process has been taken place continuously. This time perhaps some good news, as I will no longer be the bottleneck of the design process in two days. As to why it has been taking so long: basically, I have been viewing the project as a franchise, like a McDonald XD The ending scene is the last puzzle that I need to figure out. I think in terms of cost/risk/return, it is worth digging deeper so I can understand the core of the subject, at least to meet the minimum quality that I deem needed (attached part of the mindmap). These break downs of controls and what compose of quality perhaps can help other adultish creators one day. Afterall, the world is a better place with more and better quality of contents, and not just contents. But of course, we will have to wait and see how will you guys like the thrive scenes in the future to decide if any of my documentation is helpful for mankind ^O^

TLDR; I will return to work on new updates^^

Comments (11)

W
Wasmachensachen · August 11, 2022

Well this game is 2D. Have you considered the Godot Engine? It is very well suited for 2D Games. I don't think that Adobe AIR is a good choice in 2022 at all.

M
Mongo75 · July 27, 2022

how to progress in story of tentacle thrive do you just invade every area?

S
Sakura · July 24, 2022

I guess if you try to put the game on Steam you need to censored all scenes and much more steam dont like porngames if they are not censored its the same with Nekopara and a few other Games sadly

G
GallowayPride · July 15, 2022

Yo please tell me someone else peeped that unrelease image on the chart?? mad fire

c
crackpipefiend · July 15, 2022

If you don't want to use Unity then have you considered Godot? Tentacles Thrive is great but it does seem like it would benefit immensely from a more powerful game engine.

V
ValorantOni · July 14, 2022

I'm not too worry about the technical stuff. Like you mention, Quality content is more important "contents". And I believe you're still making progress. At the same time, it's still hard to find the right program for developing the project, but not the end of the world as long you keep researching and testing. As for the ending. I still wouldn't mind for the multiple endings with a possibility of one True Ending. It adds replay value, but if that's not one of the goals, I respect that. Otherwise, keep up the work, we're here to support you :)

N
Nonoplayer · July 15, 2022

I have to call them Thrive Scenes, because for endings, by definition things need to be restarted. This is an adultish game so I feel players expect to consume dirty contents first, and gameplay second. Therefore having people to unlock things all over again might not make the most sense, at least I haven't been able to think of a story that makes sense if I keep things unlocked even after endings. That's why I feel achievement like challenges to unlock new contents could be more natural type of progression for this type of games.

J
Johnson Wagson · July 14, 2022

I always thought the ending was to capture the castle or get back into it.

J
Johnson Wagson · July 14, 2022

Yeah I think this is a good move for the game, give it an actual direction and ending.

N
Nonoplayer · July 15, 2022

No endings, but an achievement like rewards (thrive scenes) approach. Let me explain below.

l
luffymang · July 14, 2022

Cool, thank you for the updates