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Slow progress - Going forwards
Hello all, This will not be the news you want to hear, but progress has been slow. I'm not going to get into it as it's all real life stuff that has happened. Overall not much work has happened, I have generated new images for 7 missions and only managed to program two new missions with that new dis
Apr 29, 2026 0
How would you like to unlock missions?
Jan 12, 2026 0
Still working!
I am still working on the update, I know it's been a while. It's just been really busy over the past weeks with the whole Christmas and New Years. I've managed to create two new missions and have another 3 to go. With how life is going at the moment, the days are tough and I don't even have the moti
Jan 12, 2026 0
Extended: Just need a bit more time**
Hello all, I know I mentioned earlier about getting a release out at the end of October, EDIT*** I will just need a bit more time. Not sure how long, time has just been going fast with work. Please just give me more time, I'm not sure of a deadline yet. But I want to release this side of the year wi
Nov 2, 2025 0
Plan for the next release
I'm planning to release the next update at the end of October, this will be wherever I am up to with the game and I will assess what version. I have re-generated School 1, and will update that one as I missed it previously. I have halted regenerating CGs for old CGs for the moment and will continue
Sep 14, 2025 0
Patch notes V0.96
Please find the MEGA attached for Bryns Adventure V0.96, please be aware there are minimal changes to story, the only small dialogue change this has is the School 3 scene after swimming. Full list of changes below since starting the CG refresh. Please remember that the recall room is still in the ga
Aug 21, 2025 0
0:03
New few days - Next wave of new CG
Hello all, I know I'm a few days behind on getting this out. The School 3 first scene took a lot more to work through and rewrite entirely for a normal route, or a vag10+ route with different dialogue and facial reactions. I just need another day or so to get the Supermarket 2 mission CG'ed and that
Aug 19, 2025 0 11
Next CG release middle of August
Hello all, i've been working on the new CGs on odd days. I have a day off in a few weeks where I can finalise the CGs, get them programmed in, as some will need lines of code changing. Aiming to release where I have gotten up to in the middle of August. This will just be a CG release, unless I have
Jul 30, 2025 0
June Update Roundup
It's been a busy two and a bit weeks with a lot of new CGs created to replace the old ones, please see the graphic above which only covers a very small amount of content that has been created. Consideration has been in place for missions that will be included in V1.0+ with the 'Offer it out' mission
Jun 22, 2025 0 1
I've been cooking (I think)
It's not perfect but I've been playing with transforming CGs of Bryn to video. I'm interested in peoples thoughts below in terms of quality. I can get the videos from 5-10 seconds long, I can maybe stitch some together to get up to 20-30 seconds of content. Sex is difficult to work on, you'll see in
Jun 12, 2025 0 1
Release V0.95 + Patch Notes (Fixed 01/06)
*If issue with HumpR/Flash2 mission. Has been fixed, updated MEGA link. As we move onto the next phase of the game, here’s what you will find has changed in this patch. (The downloads are at the bottom if you're a TLDR'er / Mac versions will return soon). I don’t really call it a V0.95 due to mostly
Jun 1, 2025 0 1
Future priority poll V1+ (V0.95 tomorrow).
Tomorrow I will release V0.95 with the patch notes. For now, I am looking forwards to V1.0 planning and what to prioritise. This is going to come closer than I have imagined, which is a good thing. The Industrial District will be the new area, it already exists in the game, but it's blocked off. The
May 29, 2025 0
Another May Update
Just a short update, 'I'm still cooking.' with the new graphics and finished the very small school 1 mission mini game. The new 'Caught' CGs will be overhauled and remade with two already done with the new graphics started this month, these were going to be animations but sadly, animations just aren
May 16, 2025 0 7
May Update
I am still waiting on the last animation, but in the middle of waiting I have been playing around with new models. I have found a much better model to generate Bryn which I will be using from now on. It is a lot easier to prompt and get things right which is pretty neat allowing me to hot-swap the i
May 4, 2025 0 1
End of March progress. We're so back.
Hi all, just giving an update to where we are at. So updating my OS killed the game engine, the software would just close, randomly. No warning, there is no autosave. So that sort of stopped me from developing as I would lose progress. I purchased another program to help ‘run’ it through a different
Mar 25, 2025 0
Short Update
Hello all, it has been a month since my last update. Things have been busy, career, personal life and such. I am still working on the game but please remember that this is something I do in my spare time, so please don't expect a lot of releases all at once. My plan for this year is to get it finish
Mar 4, 2025 0 1
Release V0.94
Please find the release notes and download of Bryn's Adventure V0.94 below. Read below before Downloading WINDOWS version please. What's new: Endings Added: School 3 Ending (This only triggers from the player getting to the School 3 mission. And deciding to either return to the toilets or not at all
Feb 1, 2025 0 1
Dev Progress So Far
Hello all, Apologies and thank you for sticking with us during the hiatus over the holiday. So we're back and i'm aiming to release V0.94 hopefully in the next week, (this week). There is some work still to be done, annoyingly I updated my laptop and now the game engine that I use RPGMV does not wor
Jan 27, 2025 0
December - New Year Shutdown
Hello all, It's been hard to work on the project getting closer to the Christmas time, I have only been able to dip into it here and there. I am currently waiting on the next animation and will commission some more, when it's possible with our animator. I am going to put the development on hold unti
Dec 18, 2024 0
V0.94 question
Running a little late with this release, will try my best over the next week. In all honesty the only new things that will be added are, School graduation Ending After school 3 scene Easier train 3 mission fix Endings fix, for it to show the ending that never triggered. Should I wait until more anim
Nov 28, 2024 0
Update so far (November)
Straight off the post, I am going to wait until the end of the month to release an update, and my reason will be at the bottom. But the progress so far! Using the funds I have bought into a new SFX female set license, which will be replacing all the old moans and grunts from the caught scenes and ot
Nov 12, 2024 0
Animation Preview
Here's a short sneak clip, one of many variations that will be sequenced together to form one of the H-Caught scenes at night. I will be adding a skip feature into the game as suggested by supporters, but the animation will be roughly 15-25 Seconds long. It's a WEBM file format converted to a GIF, w
Nov 1, 2024 0 1
We've hired an Animator!
It was tough, I had at least 5 people apply for the work of being an animator in a freelance capacity but fixed short term agreement. There was one animator who blew my expectations out of the park. So a big welcome to Chups! Who will be credited as Lead Animator for Bryn's Adventure. After completi
Oct 31, 2024 0
Roadmap
Hi all, I just wanted to update everyone with the roadmap and getting closer to V1.0 release. Plans so far I have outlined the plans that lead up to V0.96 with a 'gap' in-between leading to V1.0. Hopefully, my plan will be to have V0.97 as a bug only fixing release which pretty much leads to V1.0. A
Oct 27, 2024 0 3
Updates for Oct
So with the release earlier this month, (end of Sept), I will be looking at bug issues and feedback from making changes with those in mind. Going forwards I am waiting for the AI engine to have some bugs fixed, as it's currently not generating the right style of content I normally use. As soon as th
Oct 13, 2024 0
Release V0.93
I'm happy to announce the release of V0.93. (Mega Link) What's new: Endings Added How Endings work There is a success Ending which will be tailored to your gameplay and choices throughout, this will be added from those stated below. Triggered by 12+ Mission points. There is a failure Ending, which s
Sep 30, 2024 0 1
Before tomorrow
I'll be spending tomorrow after work developing the remainder of the different ending scenes. More information to come with that. With the camping event, which does trigger an end game scene. Normally the camping event isn't activated until day 18, for the sake of this work in progress. Should I add
Sep 29, 2024 0
Progress so far (Sep)
Development is going well, it has been a tough few months with leaving one job and starting another. But I'm happy to report I've had a handful of good sessions of focusing on development. Camping trip event is nearer to completion GFX all finished and 80% programmed into the game. Endings have star
Sep 15, 2024 0
Progress so far
So the Camping trip will be planned to happen in X amount of days, further into the game. This is going to be the last of the ‘day event’ types of scenarios, like the adult store, and beach. With all of the Camping trip CGs made and expressions, movements edited. They’re ready to be written into the
Aug 9, 2024 0
Short Update
Work has been here or there, so I've had free time to randomly pick into the jobs for the game's development. It's been a bit all over the place so I've started on multiple things than sticking to one at a time. I have time off nearing the end of this month so I can focus in on areas which will be g
Jul 22, 2024 0
V0.93 Development Starts Soon
In the next week I will begin the development of V0.93. The main focus of this addition to the game will include the next mini scene of the game 'Camping' which will have two different routes and also may impact endgame content. Day counter mechanics clean up, this means that if you are captured by
Jul 14, 2024 0
Game Version Release V0.92
Attached just below is the MEGA link for Bryn's Adventure V0.92 for Windows and Mac. Please do rate us on Itch.io, the more ratings we get I feel like the algorithm will put us in the 'related games' section to essentially our competitor/s. I can't seem to ever find my game in the related games from
Jun 25, 2024 0 1
Progress Update
Photobooth 2 Mission 100% Works, tested. You can no longer place the same photo on the ATM machine anymore. HumpR1 Recall spots 100% Works, now shows the correct comments under your chosen photo to take. HumpR2 New mission In-progress 80% There are two options for this mission, similar to HumpR1 wit
Jun 18, 2024 0
Quick update
Still here and back in developer mode. What a few weeks it has been, just. jeez. Anyway! For V0.92 Bug fixes/some text changes will be implemented as a standard approach with every release, will list in the patch notes when V0.92 gets out there, but not for now. What's been worked on now The Stats i
Jun 11, 2024 0
Must've been an update or something ^_^
Wow didn't expect the views and downloads to pop off over the past 24hours, that is crazy. I'm so glad it's the fixed version of V0.91. Please do leave us a review on Itch, it will help us get seen as a 'related game' to similar games of a bigger calibre.
May 26, 2024 0 1
Fixed* Version V0.91 Release
Fixed the Phone App image issue, Mega updated below. Please find below the patch notes for V0.91, the only thing missing is the change to Train 3 mission, which will be carried over to the next release in V0.92. DL at bottom! Patch Notes IMPORTANT Stats - For stats to work successfully a new game wi
May 25, 2024 0 1
Update (Possible Delay)
Hi all! It's been tough with work at the moment, I did well to get rid of my previous project but they've decided to put another project under me. It means that I'll need to make sure I'm accessible and just focused for the few initial weeks to solve whatever issues may arise with work. However, i'l
May 21, 2024 0 1
Right Now
Right Now. So, I’ve had to take a good look at the game so far and think where I want the first official public –free- release to look like. I have all these great ideas which are something that I have planned, or been influenced by you, the fanbase. As of this moment for V0.91 I only have 2 more th
May 14, 2024 0
Small peek (Well big in terms of QOL) update
Work is still hectic, but there are signs of it slowing down which is great! Another week or so! But I've been chipping away at the Phone Menu system you will see in the picture with this post. It's been built from the ground up, all the graphics and options have been worked on and it works! I took
May 9, 2024 0 1
Running update
Okay understood! From the voting poll, Tileset graphics and the city look will be something for V1.0+. Work has begun on V0.91. The Phone App graphics have been made, and mechanics for it have. Aiming for Q/Page up to be crawling and E/Page down to open the phone menu. Some scenes written and ready
Apr 28, 2024 0
Change of City look
I've purchased a few KR tile sets, one for example is here https://store.steampowered.com/app/1710061/RPG_Maker_MV__KR_Urban_Modern_Tileset/ I have also the school one, shopping spree, interiors, was interested in buying the truck stop one also. Shall I update the city to this Tileset? To move away
Apr 25, 2024 0
Version V0.90 Patch Notes
BrynsAdventureV0.90WINDOWS*editied BrynsAdventureV0.90MAC*edited Saves from V0.8 will work. Mechanics EULA added at the start of the game. New* Running animation embarrassed and confident fixed. New* Crawling animation fixed. Crawling mechanic refined, now works with a delay to feel better when togg
Apr 12, 2024 0 1
Task Chart and Phone App concept
(PB Photobooth1, T3 Train 3, S3 School 3, F2 Flash 2) This is the outlined plan for the foreseeable future up to V1.0. Photobooth1 will be worked on now and I'm currently in the process of writing that mission in. I have decided to add another event, where there will be a % chance that it's raining
Apr 5, 2024 0 3
Update 4/4
Things already done A clean running, confident running, and standing still animation/pose. A crawling animation also. Hide the text message window to see CGs without any interruptions by pressing the Page up button (Whatever that is you may or will program that to with the customisable keyboard opti
Apr 4, 2024 0
Running Animation and Crawling Update
Really happy about this little dev update. I was tinkering around with the crawling mechanic, which now works really well. The horrid 'flickering' or 'sensitive' crawling action now works smoothly. I spent a lot of time rendering, cutting, remodelling, and photoshopping the running animation now the
Apr 1, 2024 0 2
Tasks left to do
Add missions Photobooth 1 (And swap the original Photobooth 1 mission to Photobooth 2) HumpR2 Mission Mini Scene Teacher mini scene after Flash 2 mission completion Another look at the running animation *Attempt but may not include a crouching/crawling animation Add other cut scenes for being caught
Mar 20, 2024 0
Version V0.8
Hello all! ^_^ With Version V0.8 released now to the public, I will start looking towards V0.9, what missions need to be added. V0.8 was a hard version to create with some lengthy sessions on the School 3, and Train 3 mission. Thankfully I believe they were the hardest missions left over to make/pro
Mar 20, 2024 0
Do you keep on the running animation or turn it off?
Mar 11, 2024 0
Progress so far
Setting a deadline for the next few weeks for V0.8 I have the next 3 hours free from work, so that's giving me time to develop a little bit. So far I have created 1/3 of the School 3 mission, which was a tedious part. With two more parts to go and 1 more being tedious also! So progress going well! S
Mar 7, 2024 0 1
School 3 GFX play around
Playing around with some graphics, preparing what could be an ending to the School 3 mission chain. But I'm looking at the player choose different scenes to play out, which then would affect the final ending. I've decided to get rid of the snappable missions altogether, as the content of the first o
Mar 3, 2024 0 1
Showing 1 - 50 of 80

