Progress so far
So the Camping trip will be planned to happen in X amount of days, further into the game. This is going to be the last of the ‘day event’ types of scenarios, like the adult store, and beach.
With all of the Camping trip CGs made and expressions, movements edited. They’re ready to be written into the game. The smaller maps need to be made, (This isn’t a big task). This has been a challenging CG set to add, but I believe it will pay off to be a good one. This CG will link into two different outcomes, a ‘safe’ one, and a ‘riskier’ one. One of these choices will feed into the ending of the game.
Endings
I have the endings planned, and have sorted out some CGs which basically resolve what happens with Bryn and those around her. With the tailored endings planned, some I still don’t feel I’m happy with. When I get these finalised, I will share what endings can occur. Some will be major endings, some will be a CG with some resolution text.
Walkers
I still dislike the effectiveness, or lack of these NPCs in the game. I want to make them sharper with detecting Bryn, meaning that the player needs to be alert. The player needs to be actively keeping an eye out for walkers as this is a crucial element of the game. I’ll try to find a balance of detection and giving up, with the use of sprinting as a ‘burst tool’ to escape. So overall, I think it needs more work.
With the progress, it’s going well. But I had in my mind it being finished sooner as I always have had a quicker turn around, but I didn’t expect how much work there is to do. Imagine if there was two of me. Wink
As for a timeline, I don’t have one to be exact, but I’m aiming for sometime September to have the Camping trip, and Endings added.
It’s been great seeing the good reviews coming in, on here and on Itch. It shows that the whole project is heading in the right direction. Thank you to those who have shown support, even just following the Patreon as a free member! Means a lot.
-B ^_^
