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0:03
New few days - Next wave of new CG
Hello all, I know I'm a few days behind on getting this out. The School 3 first scene took a lot more to work through and rewrite entirely for a normal route, or a vag10+ route with different dialogue and facial reactions. I just need another day or so to get the Supermarket 2 mission CG'ed and that
Aug 19, 2025 0 11
Next CG release middle of August
Hello all, i've been working on the new CGs on odd days. I have a day off in a few weeks where I can finalise the CGs, get them programmed in, as some will need lines of code changing. Aiming to release where I have gotten up to in the middle of August. This will just be a CG release, unless I have
Jul 30, 2025 0
June Update Roundup
It's been a busy two and a bit weeks with a lot of new CGs created to replace the old ones, please see the graphic above which only covers a very small amount of content that has been created. Consideration has been in place for missions that will be included in V1.0+ with the 'Offer it out' mission
Jun 22, 2025 0 1
Another May Update
Just a short update, 'I'm still cooking.' with the new graphics and finished the very small school 1 mission mini game. The new 'Caught' CGs will be overhauled and remade with two already done with the new graphics started this month, these were going to be animations but sadly, animations just aren
May 16, 2025 0 7
End of March progress. We're so back.
Hi all, just giving an update to where we are at. So updating my OS killed the game engine, the software would just close, randomly. No warning, there is no autosave. So that sort of stopped me from developing as I would lose progress. I purchased another program to help ‘run’ it through a different
Mar 25, 2025 0
Short Update
Hello all, it has been a month since my last update. Things have been busy, career, personal life and such. I am still working on the game but please remember that this is something I do in my spare time, so please don't expect a lot of releases all at once. My plan for this year is to get it finish
Mar 4, 2025 0 1
Release V0.94
Please find the release notes and download of Bryn's Adventure V0.94 below. Read below before Downloading WINDOWS version please. What's new: Endings Added: School 3 Ending (This only triggers from the player getting to the School 3 mission. And deciding to either return to the toilets or not at all
Feb 1, 2025 0 1
Dev Progress So Far
Hello all, Apologies and thank you for sticking with us during the hiatus over the holiday. So we're back and i'm aiming to release V0.94 hopefully in the next week, (this week). There is some work still to be done, annoyingly I updated my laptop and now the game engine that I use RPGMV does not wor
Jan 27, 2025 0
December - New Year Shutdown
Hello all, It's been hard to work on the project getting closer to the Christmas time, I have only been able to dip into it here and there. I am currently waiting on the next animation and will commission some more, when it's possible with our animator. I am going to put the development on hold unti
Dec 18, 2024 0
We've hired an Animator!
It was tough, I had at least 5 people apply for the work of being an animator in a freelance capacity but fixed short term agreement. There was one animator who blew my expectations out of the park. So a big welcome to Chups! Who will be credited as Lead Animator for Bryn's Adventure. After completi
Oct 31, 2024 0
Updates for Oct
So with the release earlier this month, (end of Sept), I will be looking at bug issues and feedback from making changes with those in mind. Going forwards I am waiting for the AI engine to have some bugs fixed, as it's currently not generating the right style of content I normally use. As soon as th
Oct 13, 2024 0
Before tomorrow
I'll be spending tomorrow after work developing the remainder of the different ending scenes. More information to come with that. With the camping event, which does trigger an end game scene. Normally the camping event isn't activated until day 18, for the sake of this work in progress. Should I add
Sep 29, 2024 0
Progress so far (Sep)
Development is going well, it has been a tough few months with leaving one job and starting another. But I'm happy to report I've had a handful of good sessions of focusing on development. Camping trip event is nearer to completion GFX all finished and 80% programmed into the game. Endings have star
Sep 15, 2024 0
Progress so far
So the Camping trip will be planned to happen in X amount of days, further into the game. This is going to be the last of the ‘day event’ types of scenarios, like the adult store, and beach. With all of the Camping trip CGs made and expressions, movements edited. They’re ready to be written into the
Aug 9, 2024 0
Short Update
Work has been here or there, so I've had free time to randomly pick into the jobs for the game's development. It's been a bit all over the place so I've started on multiple things than sticking to one at a time. I have time off nearing the end of this month so I can focus in on areas which will be g
Jul 22, 2024 0
Progress Update
Photobooth 2 Mission 100% Works, tested. You can no longer place the same photo on the ATM machine anymore. HumpR1 Recall spots 100% Works, now shows the correct comments under your chosen photo to take. HumpR2 New mission In-progress 80% There are two options for this mission, similar to HumpR1 wit
Jun 18, 2024 0
Quick update
Still here and back in developer mode. What a few weeks it has been, just. jeez. Anyway! For V0.92 Bug fixes/some text changes will be implemented as a standard approach with every release, will list in the patch notes when V0.92 gets out there, but not for now. What's been worked on now The Stats i
Jun 11, 2024 0
Fixed* Version V0.91 Release
Fixed the Phone App image issue, Mega updated below. Please find below the patch notes for V0.91, the only thing missing is the change to Train 3 mission, which will be carried over to the next release in V0.92. DL at bottom! Patch Notes IMPORTANT Stats - For stats to work successfully a new game wi
May 25, 2024 0 1
Update (Possible Delay)
Hi all! It's been tough with work at the moment, I did well to get rid of my previous project but they've decided to put another project under me. It means that I'll need to make sure I'm accessible and just focused for the few initial weeks to solve whatever issues may arise with work. However, i'l
May 21, 2024 0 1
Right Now
Right Now. So, I’ve had to take a good look at the game so far and think where I want the first official public –free- release to look like. I have all these great ideas which are something that I have planned, or been influenced by you, the fanbase. As of this moment for V0.91 I only have 2 more th
May 14, 2024 0
Small peek (Well big in terms of QOL) update
Work is still hectic, but there are signs of it slowing down which is great! Another week or so! But I've been chipping away at the Phone Menu system you will see in the picture with this post. It's been built from the ground up, all the graphics and options have been worked on and it works! I took
May 9, 2024 0 1
Running update
Okay understood! From the voting poll, Tileset graphics and the city look will be something for V1.0+. Work has begun on V0.91. The Phone App graphics have been made, and mechanics for it have. Aiming for Q/Page up to be crawling and E/Page down to open the phone menu. Some scenes written and ready
Apr 28, 2024 0
Task Chart and Phone App concept
(PB Photobooth1, T3 Train 3, S3 School 3, F2 Flash 2) This is the outlined plan for the foreseeable future up to V1.0. Photobooth1 will be worked on now and I'm currently in the process of writing that mission in. I have decided to add another event, where there will be a % chance that it's raining
Apr 5, 2024 0 3
Update 4/4
Things already done A clean running, confident running, and standing still animation/pose. A crawling animation also. Hide the text message window to see CGs without any interruptions by pressing the Page up button (Whatever that is you may or will program that to with the customisable keyboard opti
Apr 4, 2024 0
Running Animation and Crawling Update
Really happy about this little dev update. I was tinkering around with the crawling mechanic, which now works really well. The horrid 'flickering' or 'sensitive' crawling action now works smoothly. I spent a lot of time rendering, cutting, remodelling, and photoshopping the running animation now the
Apr 1, 2024 0 2
Tasks left to do
Add missions Photobooth 1 (And swap the original Photobooth 1 mission to Photobooth 2) HumpR2 Mission Mini Scene Teacher mini scene after Flash 2 mission completion Another look at the running animation *Attempt but may not include a crouching/crawling animation Add other cut scenes for being caught
Mar 20, 2024 0
All Tasks leading up
Thank you all for your support so far with this game! I have outlined below all the tasks that need completing, and have also outlined what the focus for each version of the game will be V0.8-9- and V1.0. Hopefully this will give a clear direction of what will be achieved for each release. All Tasks
Feb 24, 2024 0
Few final bits of testing
Majority of V0.7 complete. All that's left to do is now get the cars to work (Which is 50% complete), add them to the night time map. New V0.7 Title screen. Write an ending if the Adult Store mission isn't complete. Realistically a few hours before completion. Aiming to get this out tomorrow night.
Feb 13, 2024 0
The ineffable plan to V1.0
With V0.7 getting closer, with only the adult store event to now put together and to redo the credits page. Add more image caching for the more noticeable events (the night encounters). There isn't much left after that, besides getting new screenshots. I want to talk about V1.0 and what the aim is f
Feb 4, 2024 0 11
Uploading V0.6 tomorrow
Work has finished for V0.6, uploading the versions tomorrow. (24 Hours from this post) :). Will outline plans for V0.7 also later!
Jan 17, 2024 0
V0.6 around the corner
Hello all, I've been quietly working away. Been working on my CG/scene polishing/editing skills and it feels like I've improved. Completely remade loads of CG for the new events as the old ones I had weren't great from last year. Beach day event finished. CG complete for Park 2 CG complete for Flash
Jan 14, 2024 0
Current progress with v0.6
Roadmap so far, some things have changed/added/pushed forwards or backwards.
Jan 9, 2024 0 1
Roadmap for V0.5 - V0.7
This is the current roadmap leading from the next version V0.5, to V0.7.
Dec 28, 2023 0 1
Insight to current development
Just to echo the conversations being had over at F95zone. It's been nice to wake up and read your posts and the support shown. It's been great to see a shift from the topic of bugs to now suggestions, which I hope that is saying we're getting closer to have a good base of a game V1.0 where the mecha
Dec 22, 2023 0
Insight into V0.3
Please see the post above that relates to these images. Working map system Bind your own keyboard in game Small roadmap of core mechanics to be fixed/implemented in the game.
Dec 15, 2023 0 3
Update in progress
An update into V0.3, to keep you in the loop of how things are going. Please remember the below is not out yet in a public version of the Tech demo, this is all that I have been working on behind the scenes. Made a working map system accessible by the computer and will implement this in the idea of
Dec 15, 2023 0
Just to echo from feedback
There's a lot of small bugs mentioned in different forums, I'll get around fixing those and releasing a new version which addresses them. I need to make sure I deal with a lot of small stuff in one go, before releasing a revised-fix of the tech demo. I am hearing you all on stamina, I shall either i
Dec 11, 2023 0

