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March 25, 2025

End of March progress. We're so back.

Hi all, just giving an update to where we are at.

So updating my OS killed the game engine, the software would just close, randomly. No warning, there is no autosave. So that sort of stopped me from developing as I would lose progress. I purchased another program to help ‘run’ it through a different OS. This didn’t work, even though it did in the trial version. Kind of annoyed as I used money to fund it, try to problem shoot with it. Still no luck and no refund.
There was a little set back upon the other issue where the new animated caught CGs would crash upon playing, that’s why I didn’t release them with the latest patch. I didn’t want to have 2 fully animated/sounded CGs with 2 that were just still CGs, which may crash the game.

I still have one or two more animations to send off, one is already prepped. This was put on hold with the original issue of the CGs crashing. 

So it's been a frustrating and disheartening period of time.

After giving it all a short rest, and looking into it, I’ve looked into and bought another program to run the game engine through. This was successful and it works, it is a bit laggy. But that’s alright, it’ll do. 

I was unsure with the setbacks with how far I wanted to keep going with the game, but now hopefully with our problem solved. We’re back. We’re so back. 

Forwards right now

I’m making a new intro, because I wasn’t sure how I liked the previous one. Trying to make it more streamlined, this will take some time as I want to include the first trial/test mission and remake those CGs also. Hopefully an easier tutorial with the controls. You will not see this for a while anyway. 

The scene room, the biggest pain of mine. I hate it. The scene room is getting a revamp. It will still help the player find where the missions are with a map. When a mission is complete, it will just present the CGs instead. None of the replayable text. The reason why I am doing this is because of remaking the CGs and polishing off some missions, this is just easier. I’ve seen it be effective in other games, rather than having to hammer the dialogue button up until that CG moment that you've all wanted to replay.

The computer options will get a revamp, I have an idea which will visually break down the menus, easier for a player to customise gameplay and such. Again, this will be something later I'll work on.

Park 1 has been recreated, with new CGs and ready to go.

School 1 is in progress, new CGs are ready and I’m currently programming this one. There will be a mini-game included in this mission where Bryn will need to get her phone back to upload. 

The Adult Store event has had the CG remade, this will be remade. I’m not sure yet if I am going to redo the CGs for when Bryn gets home and uses what she bought. 

Parking Garage has had the CGs remade, just needs swapping and the dialogue polishing. 

The caught event when Bryn is caught in the street may change, it will include 3 animations or A, O which is animated and V (to be animated), but I might relook at my ‘Fame’ mechanic and replace it with the TJ H event, where the 4th option instead of will be to take photos and Bryn get’s away. But of course the more this happens, other events and environment in the city could be affected. This is still a running thought process but I am finishing up the V animations for our animator to complete.

There will be a good ending. At somepoint.

I’m going to continue with the above and see where I am. Then I’ll decide what to focus on next. As soon as I sort out the animation which will ‘complete’ the H event mechanic when Bryn is caught. That’s when I’ll look at releasing another version to wherever I will be at. 

I think I need to get through this animation, remaking the H caught even mechanic so it doesn’t crash. I’ll look back into continuing the progress of the game, and the new area etc. As the ongoing process is redoing CGs. 

-B ^_^ Back in the game