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Eva Kiss
@Evakiss
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About Chapter 15 (Dev Diary)
Following up on the reflections I shared about the difficulties and challenges involved in creating Chapter 14, I also wanted to write a bit about how I plan to approach Chapter 15. My main concerns are two: increasing the release cadence and moving the plot forward. As I mentioned, one of the main
Apr 1, 2026 0 4
About Chapter 14 (Dev Diary)
Now that I’ve finally finished Chapter 14, I thought I could share some of the lessons and thoughts that came out of working on this episode. I often hesitate about talking openly about certain things, but I think a large part of the community is interested in seeing a bit behind the scenes and lear
Mar 23, 2026 0 10
Release plans for Chapter 12
Hi guys! I've been rather silent after the release of Chapter 11's epilogue, but I haven't been idle. I've been focusing on writing Chapter 12 and my plan is to release new content at the end of November. But before that, I wanted to discuss with you guys the approach I'll be taking with this chapte
Oct 27, 2023 0 1
Creating Our Red String's illustrations
Dec 19, 2020 0
GGGB vs ORS: Cast
This is the final post I had planned in the series of articles about GGGB vs ORS. I've talked about many elements of what constitutes both games and my process on creating them, and last one is the cast of characters. GGGB has a very large cast, so much so some of the characters had to fade on the b
Dec 13, 2020 0 1
GGGB vs ORS: Art
Visual Novels combine two main aspects, as the name implies: the writing and the visuals. Art has always been very important for me, and I don’t know what I am first: a writer or an artist. In any case, writing and gameplay has to be good and engaging to make the player invested in the game, and eve
Dec 10, 2020 0 1
GGGB vs ORS: Themes (2)
THEMES (2) Continuing with the commentary on the theme of both games, I felt I could pinpoint a few of those particular themes that rose to my attention while I was working on GGGB. The nature of my first game didn’t allow me to explore those themes with the depth I would’ve liked, since I had to ta
Dec 6, 2020 0 1
GGGB vs ORS: Structure
GGGB and ORS follow a very similar structure, but have a couple key differences. One that’s plain to see is the fact that having only one playable character in GGGB forced me to make Ashley one of the participants in almost every sex scene. I also noticed having a female MC caused the majority of th
Nov 24, 2020 0 1
GGGB vs ORS: Themes
GGGB didn’t start with a defined theme. You can play the story of a nice girl who delves deep into the criminal underworld of her city, who learns to exploit her sexuality to get what she wants, who finds love in her best friend, who loses her mind to lust... The game was more of a playground for th
Nov 18, 2020 0 1
GGGB vs ORS: Main characters
One of the things that made GGGB unique was the female POV of the story. Most adult VN are written and played by men, so it’s natural the male POV is the prevalent one. When I started GGGB there were a few female POV games out there, but most of them were, how to put this... not too well done. Writi
Nov 15, 2020 0 1
GGGB vs ORS: Gameplay
It's been a while since Good Girl Gone Bad was finished and Our Red String started development. Looking back on my first game and deeper into the second one, I can't help but compare them and see what lessons I can extract from thet. The structure and gameplay mechanics in ORS are very similar to th
Nov 13, 2020 0 1
Game-design philosophy
Jul 30, 2020 0

