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Jakub W

@JakubW
0 bookmarksindexed Sep 3, 2026updatedlast updated Sep 27, 2026importedlast imported Nov 2, 2026
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UE 5.7/5.8 - AdventureGameLocomotionSystem V2.0.0 | (Project Files) [No Replication, only Windows]
Sep 27, 2026 0
Adventure Game Locomotion System v2.0.0 Packaged DEMO (Windows)
DOWNLOAD AGLS v2.0 PACKAGED DEMO To change level - press '0' to open Levels Menu Enable simplified FPS counter - press 'H' Adventure Game Locomotion System (AGLS) v2.0 is an extensive framework designed to provide a solid foundation for creating full-fledged single-player third-person games. The pro
Sep 25, 2026 0 93
About AGLS v2.0 (Probably final update*) [Update 17.09]
Update as of 17.09Hi everyone. In this post, I would like to share the current status of AGLS v2.0. Unfortunately, the project is still in development. I decided to rework more mechanics than I originally planned, which has resulted in a significant delay compared to the intended release date. The m
Aug 19, 2026 0 11
AGLS v1.9.2 for UNREAL ENGINE 5.8 Info (UPDATED)
[UPDATE 26.07.2026] I managed to improve the necessary assets related to HumansAI, mainly in the context of StateTree. The solution was to declare the Enums in C++ instead of Blueprint. Starting with UE5.8, Blueprint-defined Enums are no longer supported as StateTree parameter types. As a result, I
Jul 6, 2026 0 3
UE 5.7/5.8 - AdventureGameLocomotionSystem V1.9.2 | (Project Files) [No Replication, only Windows]
Jun 5, 2026 0
Info about new MeleeCombat for AGLS v1.8
In this video im present the current progress related to the construction of the new Melee Combat system for the AGLS project. At the moment, melee attacks, leg kicks, and knife attacks are available. The attack animations that the player can perform are cataloged in dedicated databases. When an act
Mar 10, 2026 0 5
UE 5.6/5.7 - AdventureGameLocomotionSystem V1.6.1 | (Project Files) [No Replication, only Windows]
Oct 28, 2025 0
Tutorials About AGLS v1.4+ Project
Hi everyone, I recently decided to record a few simple tutorials for the AGLS v1.4 project. Unfortunately, these aren't professional recordings, as there's no voice narration in the videos. Tutorials just aren't something I feel particularly confident with. That said, I’ve created a playlist where y
Jun 2, 2025 0 1
AGLS v1.4.2 Packaged Demo Projects (Windows)
Download Main Player Character Demonstration (Windows System) Download packaged Zombies demonstration scene (Windows System)
May 22, 2025 0 6
AGLS v1.4 - Comparing Motion Matching Database for Zombies | Demo projects
As I mentioned earlier, I unfortunately couldn’t use the animation database I showcased in the presentation or progress videos. MotoricaAI currently doesn’t permit any commercial use of their AI tool. For that reason—and also based on the poll results—I decided to create a replacement animation data
May 11, 2025 0 2
Informations about Zombies update (AGLS v1.4)
Hi everyone, I’d like to let you know about the upcoming update for the Zombies System. Unfortunately, I’ll need to postpone the release by at least a week—possibly a bit longer. There are several reasons for this: To create Motion Matching, I used the automatic generation of animations based on tra
Apr 30, 2025 0 3
Important information about the AGLS 1.1+ project
I would like to share an important update. I am currently working on the development of the AGLS project. I plan to introduce several new systems, such as advanced covering, crawling, more locomotions like tired or injured, and much more (at the time of writing this message, I have mostly implemente
Oct 2, 2024 0