Tutorials About AGLS v1.4+ Project
Hi everyone,
I recently decided to record a few simple tutorials for the AGLS v1.4 project. Unfortunately, these aren't professional recordings, as there's no voice narration in the videos. Tutorials just aren't something I feel particularly confident with. That said, I’ve created a playlist where you can find basic information on how to work with the AGLS project. So far, I’ve made 7 videos covering various aspects of the project. Of course, I plan to keep working on more tutorials focusing on topics such as: AI navigation, adding new weapon models, the damage system, additional C++ tools, and more.
I hope this format will be acceptable :)
Comments (11)
Getting the grenade has become very difficult. How did you do it? It seems like all the functions are already set up, I just don’t understand how to connect it. How should we do it?
Hi, I have just become a patreon and wondered where I can download the project files so I can try kitbashing some levels. Thanks in advance for any help :)
I am a version 1.3 project that was upgraded to version 5.6 using a plugin. However, it has become extremely unstable and crashes whenever I modify ALS_AinmMan_CharacterBP. Is it impossible to upgrade from version 1.3 via the plugin?
Hello sir any plans to update the project to UE5.6? I use this for the base and would love to get into the new metahuman features in 5.6.
I’ll try to compile the C++ code for this engine version within the next 3–4 days, so that project it can be opened. However, this will only involve rebuilding the plugins, which means you should keep in mind that some issues may still occur in version 5.6. For full compatibility with UE5.6, I’ll need more information on whether it contains any bugs — as freshly released engine versions often do.
How do I contact you to hire you for merger work.
Hi, I am not currently accepting additional orders.
This is great stuff! Diving in!
These will be amazing! I was hoping you could do one for full MetaHuman customization? Because when I do it from all the other videos, there are various problems that arise from it such as things not matching the right locations for the animations or the dimensions being off
Lets go!
This is great, looking forward to checking these tutorials out!
