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Door Skip Mod v1.52 - Compatibility with New RE1 Patch
Capcom released a new patch for Resident Evil HD Remaster out of the blue. I updated the mod so it works with the latest version of the game. I also updated the tool so it checks for multiple versions of the game in case people downgrade the game version. Download and usage information can be found
Sep 29, 2026 0
Fluffy Mod Manager v3.084 - Categories for Onimusha
New version release! Update via Fluffy Mod Manager (run it and click on "Downloads->Update to latest Fluffy Mod Manager") or you can manually download and unpack this over your current install: https://fluffyquack.com/tools/modmanager.zip Full usage information about Fluffy Mod Manager is available
Sep 23, 2026 0
Capcom and DMCA Takedown Policy
Capcom recently took down a Youtube channel (Mr X) that was showcased many mods for Capcom titles. The channel had 290k subscribers. These are the titles for some of the videos that were taken down to get an idea what specifically Capcom sent copyright strikes for: "Resident Evil 4 Remake Ada as Aya
Sep 19, 2026 0
Fluffy Mod Manager v3.082 WIP - Automatic Detection of GOG Game Installs
New (work in progress) version release! Manually download and unpack this over your current install: https://fluffyquack.com/WIP/modmanager.zip Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578 --------- Mostly bug fixes in this release which I
Aug 31, 2026 0
How to Mod Monster Hunter Wilds and Thoughts on RE Engine Modding
Quick guide on how to mod the game: You'll need to RE Framework which can be downloaded and installed via Fluffy Mod Manager, or downloaded from NexusMods or Github. While inside the game with RE Framework running, toggle on the "loose file loader" feature. You can now install mods via Fluffy Mod Ma
Mar 3, 2025 0
INI
How to Package and Install Mods for RE Engine Games
There are two methods for packaging mods for RE Engine games that differ slightly based on when the game was released. LOOSE-FILE MODS Packaging instructions: Let's say you've extracted a loading screen texture, modified and it has this full path: natives\STM\Gui\ui03\ui0302\TEX_ui0000_04_IM.tex.760
Oct 4, 2024 0 1
INI
How to mod Dragon's Dogma 2 - PAK creation guide
Right now it's not possible to create mods for Dragon's Dogma 2 by packaging loose files into a RAR/7Zip/ZIP archive, but it is possible to create custom PAKs with modified assets and have the game load those. Instructions: Download RETool (v0.224 or later) and extract it anywhere In the same locati
Mar 9, 2024 0 1
Thoughts on drama in the modding scene
There are many mod creators who are selling mods on platforms like Patreon. In an ideal world, I'd like to see mods be completely free and available to everyone, but the reality is that making mods is a lot of work and mod authors are spending thousands of hours creating their mods. So I find it und
Feb 16, 2023 0

