How to Package and Install Mods for RE Engine Games
There are two methods for packaging mods for RE Engine games that differ slightly based on when the game was released.
LOOSE-FILE MODS
Packaging instructions:
Let's say you've extracted a loading screen texture, modified and it has this full path: natives\STM\Gui\ui03\ui0302\TEX_ui0000_04_IM.tex.760230703
Put it into a directory so you have a folder structure that looks like this: CoolMod\natives\STM\Gui\ui03\ui0302\TEX_ui0000_04_IM.tex.760230703
Inside the CoolMod directory, place a screenshot and modinfo ini file with information about the mod. More info about the modinfo further below this post.
Compress the CoolMod folder into an archive using RAR, ZIP, or 7zip.
If using RAR or 7zip, it is HIGHLY recommended to compress it with the "solid archive" setting off. This makes it much faster to read individual files from an archive.
Install instructions for older games (before Dragon's Dogma 2, basically any RE Engine game that's from 2023 and earlier):
Install Fluffy Mod Manager
Run Fluffy Mod Manager and select the game you're modding
Drag'n'drop the above archive onto the mod manager install
Click to install the mod
Install instructions for newer games (Dragon's Dogma 2 and newer, basically games from 2024 and forward):
Same instructions as above, but before installing the mod, do the following:
Download praydog's RE Framework
Install RE Framework (can be done by dragging and dropping the archive onto Fluffy Mod Manager and clicking on it)
Turn on the "Loose file loader" option and quit the game
Now mods can be installed via Fluffy Mod Manager. This also lets you install mods while the game is running and this works with every RE Engine title -- old and new
PAK MODS
Packaging instructions:
Download RETool (v0.226 or later) and extract it anywhere
In the same location as REtool, create a directory with the name of your mod
Within that directory, replicate the same file structure you'd see in the main PAK
As example, if you're replacing a loading screen image, you'd have this path: REtool_dir\NameOfMod\natives\STM\Gui\ui03\ui0302\TEX_ui0000_04_IM.tex.760230703
In the base folder for the mod (ie, the "NameOfMod" folder"), you can insert a modinfo.ini and a screenshot for Fluffy Mod Manager to read
Drag'n'drop the "NameOfMod" directory onto one of the Create-PAK batch files to create the PAK archive
Note: Use Create-PAK-2023.bat for games that are older than Dragon's Dogma 2 (anything from 2023 or older). Use Create-PAK-2024.bat for newer games, basically anything released 2024 or later.
Install instructions:
Drag'n'drop the resulting PAK file onto Fluffy Mod Manager with the appropriate game selected
Install mod via Fluffy Mod Manager
Note You can install PAK mods and loose-file mods alongside each other just fine, but note that you can't easily predict mod priority this way.
MODINFO INI
You can place a modinfo ini file with some information about the mod that Fluffy Mod Manager can read and display.
Here's an example of what a modinfo.ini file can look like:
name = Beastren with extra long whiskers
version = v1.0
description = This mod adds absurdly long whiskers to the Beastren race making their charisma stat go through the roof.\n\nImportant PSA: cats are cooler than humans.
author = xXxModdingGodxXx
homepage = https://www.patreon.com/FluffyQuack
screenshot = screenshot.jpg
You can find more information about the modinfo ini file here: https://www.patreon.com/posts/61589372
