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AAF 1.8.2
Oct 30, 2026 0
AAF 1.8.1
Version 1.8.1 Added matchHairColor="true" on addEquipment gives the added item the wearer's hair colour (game 1.11.240 only). It applies to items whose material uses the hair colour palette; any other item is left as it is. The animation events report when a scene enters a positionTree exit branch.
Oct 30, 2026 0 1
Fallout 4 Blender Animation Kit v2.4.0
# Version 2.5.0 Added - Anatomical joint limits on every control of both human rigs and the sample scene. Each control is limited to the upper end of normal adult range of motion, measured from its rest pose, and axes that cannot move are locked so the rotation gizmo only shows rings that can. Fixed
Oct 30, 2026 0 1
Bidirectional animation converter between Skyrim and Fallout 4 - 1.0.4
## v1.0.4 โ 2026-10-29 Blender Import Fix - *Fixed Blender 5.x import failure.* `import_anim_to_controlrig.py` failed on Blender 5.0 and newer with `AttributeError: 'Bone' object has no attribute 'select'` because Blender 5.0 moved pose-mode bone selection from `Bone` to `PoseBone`. The script now s
Oct 30, 2026 0 1
AAF 1.8.1
Oct 18, 2026 0
Quick Note re: AAF Versions
Most are probably aware of this, but only the latest releases of AAF are distributed. The current latest release supports games 1.10.163 and 1.11.240 only. No other releases or game versions are available or supported. If you are on a different game version, it is recommended to upgrade to the lates
Oct 12, 2026 0
AAF 1.8.0
# Version 1.8.0 Added - *`api_send_all_stage_events` in `AAF_settings.ini` sends `OnStageEvent` for every animationGroup stage*, as if each stage had `sendEvent="true"`. Off by default because groups can change stages very often; a mod can turn it on for the running session with `ChangeSetting`. (Th
Oct 12, 2026 0 1
AAF 1.8.0
Sep 30, 2026 0
AAF 1.7.9
Sep 28, 2026 0
AAF 1.7.7
Sep 16, 2026 0
AAF 1.7.4.1
- *Supports Fallout 4 game version 1.11.240* โ the current Anniversary Edition update (requires F4SE 0.7.9). The Anniversary Edition plugin is now `aaf_1_11_240.dll`, replacing `aaf_1_11_221.dll` (game 1.11.221 is no longer the version Steam installs). Game version 1.10.163 (Old-Gen) remains support
Aug 31, 2026 0 1
AAF 1.7.6
Aug 31, 2026 0
AAF 1.7.5
Aug 6, 2026 0
AAF 1.7.4
Added - *First-person POV during scenes* โ the follow-on teased in the 1.7.3 camera notes: watch any scene through an actor's eyes. - Press the POV key (`camera_mode_key`, *K* by default) during a player scene to switch between the normal camera and POV, and the cycle key (`/` by default โ the same
Aug 6, 2026 0 1
AAF 1.7.4
Jul 29, 2026 0
AAF 1.7.2.2 (hotfix)
An equipment-focused bug-fix hotfix for the *public* release line (on top of 1.7.2.1 โ DLL + UI, no new features). Every known equipment-handling bug is addressed in this round; all fixes were reproduced and verified in an isolated test environment before release. The Patreon line (1.7.3) receives t
Jul 4, 2026 0 1
AAF 1.7.3
Jul 3, 2026 0
AAF 1.7.2.1
A small DLL-only bug-fix hotfix on top of 1.7.2. Fixed - Pip-Boy equipment lock-out. Items that AAF unequipped and then re-equipped during a scene could no longer be removed through the Pip-Boy afterward (running another scene cleared it, but the lock returned, and a save/reload didn't help). AAF's
Jun 30, 2026 0 1
AAF 1.7.2 (test version)
Jun 15, 2026 0
AAF 1.7.1
Fixes animations not playing on game version 1.10.163 (Old-Gen). Next-Gen (1.11.221) is unaffected and unchanged. Fixed - On 1.10.163, scenes would start but actors stood frozen with no idle playing. The 1.7.0 Old-Gen plugin never registered the `AAF:AAF_DLLNative` Papyrus functions that position, r
Jun 13, 2026 0 1
AAF 1.7.0
Support for game version 1.11.221, a major expansion of the native call paths, and a critical fix to the XML data pipeline introduced in 1.6.0. Architecture - Returns to per-game-version F4SE plugins, reversing 1.6.0's single `AAF.dll`: `aaf_1_11_221.dll` (next-gen, CommonLibF4 + xmake) and `aaf_1_1
Jun 11, 2026 0 1
AAF Test Version 1.6.0
Apr 13, 2026 0
AAF 1.5.5 Public Release
Changelog since last public version: # Version 1.5.5 (2026-04-12) Hotfix for a scene-breaking cascade bug. A single broken third-party position (e.g. missing animationGroup) could silently wipe the tag data of every position loaded after it, causing "no matching animations" errors for completely unr
Apr 12, 2026 0 1
AAF Test Version 1.5.4
Apr 10, 2026 0
AAF Test Version 1.5.3
Apr 7, 2026 0
Bidirectional animation converter between Skyrim and Fallout 4 - 1.0.1
## v1.0.1 โ 2026-04-05 Bug Fix - *Fixed extreme jitter on non-30fps animations.* The output `blockDuration` was hardcoded to `8.5` (only correct for 30fps). For 60fps animations this caused the game engine to evaluate spline data far out of range in multi-block animations (>256 frames), producing wi
Apr 6, 2026 0 1
AAF Test Version 1.5.2
Mar 28, 2026 0
Bidirectional animation converter between Skyrim and Fallout 4
## IMPORTANT: Respect Animation Authors *DO NOT use this tool to republish someone else's animations without their explicit permission.* This means nowhere โ not on LoversLab, Nexus, sites in any language, Google Drive, MEGA, Discord servers, or anywhere else. If the original animator did not give y
Mar 11, 2026 0 1
Fallout 4 Blender Animation Kit v2.4.0
Added - Auto ESP injection: optionally create/update an ESP plugin with IDLE records for exported animations during publish. Configured via `compile.ini`. - AAF XML generation: optionally generate an AAF animationData XML file with actor groupings and form ID references after publish. - New `compile
Mar 5, 2026 0 1
Test version: AAF 1.5.1 Posted
Feb 22, 2026 0
Fallout 4 Blender Animation Kit v2.3.0
# Version 2.3.0 Added - Replace RBF Nodes shoulder automation with a lightweight constraint-based system that includes a real-time influence slider and doesn't require any addon dependency. # Version 2.2.0 Fixed - More robust actor placement math. Get it here on the Discord server: https://discord.g
Feb 15, 2026 0 1
Test Release 1.5.0
Feb 14, 2026 0
Version 1.1.5 now public!
I got tired of waiting for Bethesda to finish updating. That could easily be through the entire year or maybe even longer. So, I've released 1.1.5 publicly and will also be posting a new test version which is a larger update soon.
Feb 9, 2026 0
Advanced AI (AAI)
**AAI** is a stand-alone F4SE plugin that exposes a safe, asynchronous bridge between Fallout 4 and **local OpenAI-compatible language model servers**. It provides a generic utility layer that allows other mod authors to prompt an LLM and retrieve structured or unstructured responses from **Papyrus*
Jan 25, 2026 0 1
AAF Version 1.1.5
Jan 3, 2026 0
Fallout 4 Blender Animation Kit v2.1.0
Big workflow upgrade focused on non-destructive retiming and iteration speed. Highlights - One-click publishing to game-ready HKX files - Duration-based animation segments (Start / End / Duration stay in sync) - Automatic retiming of later segments with keyframes preserved - Segment locking to keep
Jan 3, 2026 0 2
Fallout 4 Blender Animation Kit v2.0.0 & 2.0.1
Dec 6, 2025 0
Version 1.1.4
Dec 6, 2025 0
AAF 1.1.2
Fixed, Fix Issue #15 LooksMenu not detected on 1.10.984 -thanks to EgoBallistic., Add flycam reset and move player to navmesh on unlock -thanks to EgoBallistic., Changed, Update player 3D on equipment change -thanks to EgoBallistic. (please report any performance changes during equipment changes), T
Aug 4, 2025 0 1
Version 1.1.1b
(This is a quick maintenance release to fix some nagging issues while bigger features being worked on.) dll hotfix -thanks to Egoballistic, This version is compatible with both NG and non-NG versions of the game. Available here: https://discord.gg/M3dNYeZNPk Amyl and the Sniffers - Got You (Official
Jun 7, 2025 0 1
AAF v1.1.1
# Version 1.1.1 ## Fixed - keepPowerarmor setting not working consistently. - location scan CTD in LLFP -thanks to EgoBallistic. - bandanafitsk9harness false positive exploit. This version is compatible with both NG and non-NG versions of the game. [Updated Link:] Get it here: https://discord.gg/M3d
Sep 4, 2024 0 1
AAF 1.1
# Version 1.1 - Updated to LLFP v52 ## Fixed by EgoBallistic - Eyelid MFG morphs now work properly when called through AAF - Improved performance of furniture scan and furniture list handling - Increased default range for actor and furniture scans - Fix player AI package causing enemies to ignore pl
Aug 29, 2024 0 1
Version 1.0 Now Public
The public version is now live. For those who are using the test version, the public one IS slightly different (even though it is same version number). It has one small fix. So, you will want to upgrade to that (available on the AAF discord server in the #aaf_public_release channel). Next step is fo
Jul 24, 2024 0
New Test Release - 1.0
The first release out of beta is here for a quick test phase. For patrons ($3+), you can download it from the #aaf_test_release channel on the AAF discord channel. Provided that testing goes well and no major issues come up, this version will be made public within a few days as well. # Version 1.0 7
Jul 22, 2024 0 1
[Beta 172 NG] - 2024-07-13
Updated - LLFP to v50 for NG compatibility Fixed - Animations not starting when a location is designated through tags rather than direct setting entry. - Re-fixed fonts. Added - Clarifications to Error 44. Included the target location so users can potentially catch more issues when troubleshooting.
Jul 13, 2024 0 1
Quick Update
Mar 11, 2024 0
Public Release: Fallout 4 Blender Animation Kit v1.1
1. Adds location control for tongue nodes. 2. Fixes an issue with auto re-size on publish. (Click moddingham.com link above to download.) Moddingham (Moddingham)
Mar 4, 2024 0 1
Animation Kit - v1.0 - RC1
Feb 26, 2024 0
Fallout 4 Blender Animation Kit v0.5 Beta
Jan 28, 2024 0
New Tool for Animators: CompileHKX v1.2
Nov 16, 2023 0
Showing 1 - 50 of 279

