Bidirectional animation converter between Skyrim and Fallout 4 - 1.0.1
## v1.0.1 — 2026-04-05
Bug Fix
- *Fixed extreme jitter on non-30fps animations.* The output `blockDuration` was hardcoded to `8.5` (only correct for 30fps). For 60fps animations this caused the game engine to evaluate spline data far out of range in multi-block animations (>256 frames), producing wildly wrong rotations on every bone. `blockDuration` is now computed from the actual frame rate: `(maxFramesPerBlock − 1) × frameDuration`.
- Fixed `floatBlockOffsets` in multi-block output: each entry now correctly reflects its own block size instead of the total data blob size.
- Same fixes applied to the FO4-to-Skyrim reverse converter.
Get it here on the Discord server: https://discord.gg/M3dNYeZNPk
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