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October 30, 2026

Fallout 4 Blender Animation Kit v2.4.0

# Version 2.5.0

Added

- Anatomical joint limits on every control of both human rigs and the sample scene. Each control is limited to the upper end of normal adult range of motion, measured from its rest pose, and axes that cannot move are locked so the rotation gizmo only shows rings that can.

Fixed

- Publish on Blender 5.x. Blender 5.0 removed the legacy `Action.fcurves` API, which broke fake-root position compensation, its restore after export, and segment keyframe reflow. F-curves are now resolved through the action slot's channelbag on 5.x; Blender 4.x behaves as before.

- The add-on now reports its real version in Blender's add-on list (the v2.4.0 package reported 2.0.9).

- Sample scene: the shoulder follow constraints and orphan helper bones left over from 2.3.0 are removed from all ten rigs. They made Blender report a dependency cycle on every load. The scene's rigs now match the rig files exactly.

Changed

- The rig files and the sample scene no longer carry machine-specific paths. Texture references now point at `kit/textures/`, laid out like the game's own `textures` folder, so textures extracted from the game can be dropped there to see textured bodies. The embedded copy of `replace_rbf_shoulder.py` is refreshed to the shipped version, and stale editor state was cleared.

Heart Cooks Brain (YouTube)