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Hydra_UE

@Hydra_UE
0 bookmarksindexed Sep 9, 2026updatedlast updated Nov 3, 2026importedlast imported Nov 5, 2026
Who is this creator?
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Quick look at what I've been making today:
Been building out these X-ray vision presets inspired by some of our favorite AAA titles to give our games that polished look. This system can work with any type of project and any perspective, whether it's FPS/TPS. It's super modular, and I'm so excited to see it in your own projects soon. Take a l
Nov 2, 2026 0 7
Gameplay Testing TLOU2 Listen Mode & Outlast Night Vision | Prototype | UE5.8
Only Showcase!! Hey everyone! A lot of you have probably been wondering why I've been quiet lately or less active. The reality, my health and personal life have been trying to slow me down, which is why this is taking a bit longer than expected. but we keep pushing forward regardless. This is what I
Oct 29, 2026 0 11
What genre are you currently building?
Hey everyone! 🙋‍♂️ Quick check-in while I finish up the next asset. What genre are you guys cooking up? Drop a comment if you're building something else! I’m currently working on some cool new systems inspired by The Last of Us Part II, and I'll be releasing them slowly over time, so stay tuned! Lo
Oct 20, 2026 0 3
[VIP] The Last GASP 5.8 | Perfectly Retargeted To Manny UE5 | Patch v1.2
Sep 25, 2026 0
[VIP] The Last GASP - Perfectly Retargeted To UE5 Manny | Unreal Engine 5.8 Update
Sep 12, 2026 0
[VIP] AAA Dynamic Camera System | UE5.8 | (50% OFF for Patrons!)
Aug 23, 2026 0
Major Patreon Upgrade: New VIP Tier, Lower Price Points & Updated Benefits!
Hey everyone! 👋 I’ve just completely updated our Patreon setup to bring more value, better organized source files, and brand-new perks for all tier levels. Tier Updates & New Perks: GameDev Supporter ($3/mo): Includes Project Darkness core framework base access, YouTube video shoutouts, and regular
Aug 19, 2026 0 1
AAA Wall Detection System (THE LAST OF US PART - 2 Style) | Unreal Engine 5.8
Hey Patrons! 👋 Hope y'all doing great! One of the biggest struggles when working with advanced trajectory-based locomotion systems like Epic’s GASP (Motion Matching) is handling wall collisions. Out of the box, Motion Matching doesn't care about your physical capsule velocity—if you push forward in
Jul 14, 2026 0 2
Exclusive Early Access: Joining the Official Hydra Game Dev Discord Server
Dear Patrons, First and foremost, thank you for your continued support. Your backing directly fuels the development of my ongoing projects and high-fidelity asset creation. As a token of our appreciation, I am officially opening the doors to the Hydra: Game Dev Community Discord server for an exclus
Jul 1, 2026 0 1
GASP - 5.8 Perfectly Retargeted To Manny Mover 2.0 Update!!
Hey everyone! After Epic Games dropped 5.8 version. It broke lot of things especially for the GASP which I retargeted previously. So, I needed to Retarget from scratch. And this time we do have Mover 2.0 character fully retargeted with Manny. Let me know, what you guys think after using! Grab Projec
Jun 23, 2026 0 2
🔓 PROJECT DOWNLOAD: Flawless GASP Retargeted to Manny (UE 5.7)
Hey everyone! First of all, a massive thank you for supporting the channel and backing the development journey. Your support keeps the lights on and allows me to deep-dive into these systems! Here is the fully working, bug-fixed project files for the Game Animation Sample Project (GASP) fully retarg
Jun 8, 2026 0 1
Showcase Video Out Now | The Last Of Us Listen Mode In Unreal Engine 5
Hey everyone! Check out my new video on youtube! I had created a perfect system inspired by The Last Of Us. Watch it here : https://youtu.be/aTFzJrlev4Y Thank you all for your incredible support! -Hydra
May 30, 2026 0 1
New Unreal Engine 5 Tutorial: AAA Quality Idle Break System using GASP! 🎬
Hey everyone, The latest YouTube tutorial is officially live! 🚀 In this video, we are diving deep into the Game Animation Sample Project (GASP) to build a realistic, AAA-quality Idle Break System We cover how to seamlessly blend these sequences and leverage the latest tools in GASP to keep your tec
May 27, 2026 0 1
👁️ PROJECT FILES: Modular Head Look-At System (Silent Hill 2 Remake Style)
Hey Legends! The new tutorial is officially dropping, and I’m giving you the project access to the complete source files right here! (Note- this project is only based on tutorial, nothing else is included except Game Animation Sample Project Defaults.) This system is heavily inspired by the immersiv
May 20, 2026 0 1
🎁 FREE DOWNLOAD: Game Animation Sample Project (UE5 Manny Retargeted)
Hey Legends! I’ve noticed a lot of developers struggling with getting high-quality animation sets to work perfectly with the new UE5 Mannequin. To save you the headache, I’ve put together a Free Animation Sample Project that is fully retargeted and ready to use. What’s inside: Full UE5 Manny Integra
May 16, 2026 0 1
🚀 EARLY ACCESS: [Wall Detection Tutorial] + Project Files Included!
Hey Legends! The new tutorial on [Wall Detection] is officially finished. As a thank you for your incredible support, I’m giving you early access to the video before it goes live on YouTube, along with the complete project files to help you follow along. Watch the Tutorial (Unlisted): [https://youtu
May 12, 2026 0 1
📥 DOWNLOAD: Project Darkness Framework V1.0 (UE 5.7.4)
Welcome to the Framework! Thank you so much for supporting my work. This project is the result of many hours of refining character weight, camera logic, and modular systems to hit that high-fidelity horror standard. How to use this project: Download the .zip file from the link below. Extract it to y
May 10, 2026 0 2
Hello evryone!!
I just created my first Patreon. Join me!!
May 10, 2026 0