👁️ PROJECT FILES: Modular Head Look-At System (Silent Hill 2 Remake Style)
Hey Legends!
The new tutorial is officially dropping, and I’m giving you the project access to the complete source files right here!
(Note- this project is only based on tutorial, nothing else is included except Game Animation Sample Project Defaults.)
This system is heavily inspired by the immersive mechanics in Silent Hill 2 Remake. It allows your character's head and neck to dynamically track specific objects or threats in the environment, building instant tension and grounded realism.
Key Features of this:
100% Modular & Component-Based: Easily drop this onto any character blueprint without breaking existing code.
Fully Expandable: Built using clean logic that lets you prioritize targets (e.g., looking at a key item vs. looking at a jumpscare/monster).
Smooth Blending: No snappy or robotic movements—completely smooth, AAA-grade blending for head and neck tracking.
Like always, I’ve kept the Blueprints commented and organized so you can easily migrate the logic straight into your own horror projects.
Download Project Files Here:
Watch the Tutorial:
[https://youtu.be/A82kOBgqWfc]
Test it out, drop it into your setups, and let me know how it feels! Huge thanks to everyone keeping the momentum going.
-HYDRA
Comments (8)
Hey, thanks a lot! Downloading it now and will check it out soon
You're welcome! It would be better, if you watch the tutorial first. So, you can understand how it was implemented and how you can use it etc.
Okay, just let me know when you have it up a running again. :-)
Okay I will try to fix the files. Otherwise build it from scratch for you 😉
I'm not able to download this project file
Idk, but that project is also not working from my side either. :/
Project files link seems to be broken :(
From my side also it’s not working, maybe i deleted some important part. Anyways you can still recreate it by following through the tutorial 😉
