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June 23, 2026

GASP - 5.8 Perfectly Retargeted To Manny Mover 2.0 Update!!

Hey everyone!
After Epic Games dropped 5.8 version.
It broke lot of things especially for the GASP which I retargeted previously.
So, I needed to Retarget from scratch.
And this time we do have Mover 2.0 character fully retargeted with Manny.

Let me know, what you guys think after using!

Grab Project here 👇:

[https://drive.google.com/drive/folders/1R0DoM1CHKw9ogWZKX2KVdBSlr7uRtkKO?usp=sharing]

Watch Showcase here 👇:

[https://youtu.be/ku6J9w1nvZ4]

Comments (4)

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Benedetto C · August 4, 2026

Hi, is it possible to migrate the project into a new Unreal Engine 5.8 project? I mean, if I wanted to place it in a specific folder inside my project's "Content" folder and rename it, for example, to "gasp". I tried, but it caused cascading errors. Also, how can I use MetaHuman and add animations to the created AnimBP? Do you have any online tutorials you can recommend? Thanks.

H
Hydra_UE · August 4, 2026

Hey there, Migrating everything into a fresh Unreal Engine project is technically possible, but as you noticed, it usually causes a massive headache with cascading errors, broken Gameplay Tags, missing plugin configurations, and Mover dependencies breaking. Instead of migrating into a brand-new project, the much safer and cleaner approach is to use this project as your base. You can simply rename the .uproject file to match your desired project name, and then clean up the content from within. Just delete heavy, extra characters like Echo or Twinblast, and disable any unused plugins (like Mover or Locomotion if you aren't using them) to keep the project lightweight and save memory. If you still want to organize all the core assets into a single dedicated "GASP" folder inside Content/, be very careful not to select and drag everything at once, as Unreal Engine will crash or break references. Instead, move your subfolders one by one. After moving each individual folder, make sure to right-click the parent folder in the Content Browser and select "Fix Up Redirectors in Folder" before moving the next one to keep all dependencies completely intact. Regarding your MetaHuman question, 1. https://youtu.be/Egq6YnBgbdw?si=Ls21HOWcbcuvLhpA (by Clidie) 2. https://youtu.be/h658FwnSIOU?si=EGqzudtajZmEV3l- (by Hydra) Hope this may help you, Hydra.

w
william · June 25, 2026

heyyyy, I tried to downgrade this project to benefit from your Mover 2.0 retarget, but it seems a few assets are breaking, do you have any working Mover retarget integration for 5.7?

H
Hydra_UE · June 25, 2026

Unfortunately not, Because Mover was not correctly set up in 5.7, and it's very difficult after 5.8 update. I also needed to upgrade to Ue5.8 for that.