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0xGhost

@0xGhostGames

0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 18, 2026importedlast imported Oct 20, 2026
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Public Development Update + Teasers
Hey everyone! Wanted to drop a quick dev update to catch you all up on where things are at, without spoiling any of the story. Like I mentioned in BTS #4, I ran into some real-life stuff recently that slowed things down. Luckily, I got most of that cleared out of the way, so we are back on track and
Sep 4, 2026 0 3
Behind the Scenes #4 - 08/24/2026
Aug 24, 2026 0
Behind the Scenes #3 - 06/13/2026
Jun 13, 2026 0
Behind the Scenes #2 - 04/25/2026
Apr 25, 2026 0
Three weeks after...
Hey everyone, just want to make a reflection three weeks after we released Chapter 1 Part 2. First of all, a massive thank you to all the new Patrons who have subscribed and supported the game. It's a huge help, especially as I'm investing in new assets and tools to help with the development process
Apr 17, 2026 0 1
Behind the Scenes #1 - 04/04/2026
Apr 4, 2026 0
Developer Notes - February 27, 2026
Hey everyone, it's me again. I just realized we're already at the end of February and Part 2 still isn't out yet. The original plan was for a January release, but I decided to hold off so I could add more content and redo all the renders. Technically, this release has already pushed me past 1,500 re
Feb 27, 2026 0 1
Developer Notes - February 12, 2026
Hey everyone, here's another update so you're all caught up with what's going on in development. Hardware Update I recently went back to the Philippines for a short vacation. I managed to grab a cheap DDR4 RAM there from a friend who sold it to me for cheap. So now, we're currently operating with a
Feb 12, 2026 0
Developer Notes - January 27, 2026
Hey everyone, it's been a while since my last update. I've been so focused on finishing the still renders that I kinda forgot to post one here. Lately I've been extending some scenes, adding more dialogue, and dropping in extra renders to improve pacing. I really don't want Part 2 to feel rushed. Fo
Jan 27, 2026 0
Future Paths in IRYS
I've been getting a lot of questions lately asking about the "future paths" in this game. Normally, I'm the type of developer who avoids revealing anything that could spoil even minor details of the story. But after some internal discussions, I feel it's fair to share a little info so players know w
Jan 22, 2026 0
Weekly Teaser & Update - January 21, 2026
Hey guys, just dropping the weekly teaser and sharing where we're at. I originally planned to release the second part of Chapter 1 last week since I mentioned a Mid January release. But after reviewing things, I realized the update felt too short, and I really want to make it more substantial. I cut
Jan 21, 2026 0 1
Developer Notes - January 12, 2026
Hey guys, just wanted to give a quick update on what I've been up to these past few days. I've been diving into Blender lately. It has way better tools for animations, which is why I'm experimenting with it. The lighting looks a bit different compared to Daz, but that's totally fine since it's a dif
Jan 12, 2026 0 1
Developer Notes - January 1, 2026
Happy Holidays, everyone! 🎄 Instead of dropping a special render this time, I thought I'd share a free dev note with you all. For those new here, these notes are my way of keeping you updated on how development is going and what’s coming next. The past couple of days have been a little slower on my
Jan 1, 2026 0
Update: Game Logo
I said I’d take a break today after cranking out a huge batch of renders for Part 2… but my brain had other plans. Couldn’t sleep, so I ended up spending the whole midnight tweaking and polishing the logos. Anyway, this is the new logo we’re rolling with! I’ve already updated the promo images around
Dec 30, 2025 0 1
Developer Notes - December 28, 2025
Dec 29, 2025 0
Developer Notes - December 24, 2025
Dec 24, 2025 0
Technical Breakdown: Chapter 1 - Part 1
Hey everyone! This one’s for those curious about the tech side of the first release (Chapter 1 - Part 1). Over 500 still renders 3 different angles for one animation scene (demo) Around 2,000 lines of code The game’s been tested on Windows, but if you run into any problems, just let me know! Cheers,
Dec 21, 2025 0 1
Development Notes (December 9, 2025)
I got sick for a few days. I wasn't able to do redo some renders but I've managed to work on Chapter 2. I'm 95% done with the renders for Chapter 1 Part 1. Just polishing it all up then game's going to be up! Image attached is just a side-by-side comparison of how I'm trying to improve the renders.
Dec 9, 2025 0 3