Developer Notes - February 27, 2026
Hey everyone, it's me again.
I just realized we're already at the end of February and Part 2 still isn't out yet. The original plan was for a January release, but I decided to hold off so I could add more content and redo all the renders. Technically, this release has already pushed me past 1,500 renders—thankfully my GPU is still hanging in there. On top of that, real life got in the way with side hustles and events I had to attend, but even then I kept grinding out renders every day, even if just a few at a time.
Right now we're sitting at 724 renders, with 18 more in the queue. I'm expecting the final count to land somewhere around 780–800. In terms of length, this release is definitely bigger than Part 1—roughly 1.5x to 2x longer.
For animations, I decided to remake everything to make them smoother and more natural. Big thanks to Galactico for pushing me to learn Blender and for reviewing my work—it’s been a huge help.
As for the release date, I don’t want to throw out any promises anymore. What I can say is that it’s close. Thanks again to everyone supporting the game. Your patience and encouragement mean a lot, and I’m excited for you to see what’s coming.
