Developer Notes - January 27, 2026
Hey everyone, it's been a while since my last update. I've been so focused on finishing the still renders that I kinda forgot to post one here. Lately I've been extending some scenes, adding more dialogue, and dropping in extra renders to improve pacing. I really don't want Part 2 to feel rushed. For now, I'll be addressing some questions that you guys may have.
Release Date
I originally said Part 2 would be out mid‑January, and honestly it was already playable by then. But after testing, it just didn't feel right, so I decided to hold off. My new target is mid‑February (around Feb 16–20).
Development Progress
We've already passed the render count of Part 1, sitting at over 540 now. I'm wrapping up the last few renders for the newest scene, then shifting focus to animations. I'm giving myself extra time here since Blender is still a learning curve—lots of trial and error ahead. The good news is I rediscovered an old Blender plugin I bought ages ago (pretty sure it was around $80), and it's actually perfect for the kind of animations I had in mind. It should help me produce smoother, high‑quality animations much faster. I'll start experimenting with it once the stills are done.
Message from Me
Anyway, that's pretty much about it. Huge thanks to everyone supporting the game, especially the new subscribers Velkerin and Khaldun, and to Wynter for helping me out with the script. Extra shout‑out to Galactico for always lending a hand and connecting me with other AVN developers—you guys are awesome. I'll definitely be adding your names in the credits. For anyone who wants real‑time updates or just to hang out with us, feel free to join our Discord!
