💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Patreon

Abstractum

@Missioner
0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 30, 2026importedlast imported Nov 3, 2026
Who is this creator?
No community tags yet.
Showing 1 - 50 of 77
I updated the latest version and fixed the bugs.
I have received reports about errors in the new version. They have been fixed. The previous post has been edited, and the links in it have been replaced.
Oct 29, 2026 0
Evelina 0.0.4 — The Werewolf Update
It's been a long wait, but the werewolf update I promised is finally here. This took much longer than I'd hoped. I've finally finished working on the wolf for this update, and I'm glad I can share Evelina 0.0.4 with you. Thank you for waiting and sticking around. I hope you enjoy playing it! Downloa
Oct 28, 2026 0 1
What I’m Working On Right Now
I wanted to give you a better idea of what I’m currently working on. Right now there are five projects moving forward at different stages, and I’ll gradually tell you more about each of them. 1. Evelina First of all, Evelina. The werewolf part is actually almost finished — most of it was already don
Oct 12, 2026 0 2
It’s Been a While — I’m Back
Hey everyone. It’s been a while. First of all, I owe you an apology for disappearing for so long without giving any real updates. Even if development slowed down, I should have at least kept you informed instead of going completely silent. There were a few reasons for it. I got pretty burned out aft
Oct 4, 2026 0 3
Progress Report
I'm still working on the werewolf's AI. There are some issues with his hiding spot and behavior. But I'm gradually getting it all sorted out. I hope to be able to release a closed version for testing by the end of this week. After that, I'll focus on polishing and bug fixing.
May 12, 2026 0 3
Progress update (Optimization)
I finally managed to fix the lighting issues and optimize the werewolf map. BEFORE: AFTER: The biggest challenge right now is this: the wolf's AI turned out to be too complex and intricate, which means the wolf itself turned out to be too difficult to complete; I need to work on improving it and mak
May 8, 2026 0 9
Progress Update
Hairstyle customization options have been added. I'm currently optimizing the forest map and trying to make Evelina more lively by adding idle and looking-at-the-camera animations.
May 6, 2026 0 1
Progress Update
A safe area has been added where you can save before the final run to the mansion. A werewolf aggression system has also been added, which can cause him to tear you apart. Several small animations have also been added for the character in the hut, but I can't show them because they're spoilers.
May 2, 2026 0 3
Progress Report
Right now I’m focusing mostly on optimization — the wolf level is quite heavy because of the fog and lighting, so I’m working on making it run smoother while keeping the atmosphere. At the same time, I’m continuing to build out the level itself — adding more gameplay variety and starting to introduc
Apr 29, 2026 0 3
Selecting Update Options
Hey everyone, I want to be transparent about development and ask for your opinion. Right now, creating full gameplay updates takes a lot of time (animations, systems, AI, polishing, etc). Because of that, updates are slower but more complete. At the same time, I’ve been thinking about ways to delive
Apr 25, 2026 0 2
New pieces of clothing have been added
Apr 23, 2026 0
New Clothes
Apr 22, 2026 0
New MainMenu and adding variety to the apartment
Apr 21, 2026 0
Working on assembling the update.
Adding interaction animations and working on transition cinematics to make scenes feel more connected. Also implementing a proper parts save system for the level. I also want to improve the main menu in this update and add some new interactions in the apartment.
Apr 19, 2026 0 3
Still work with Animations
Apr 15, 2026 0
Work on animation(Anim of the end)
Apr 15, 2026 0
Working on animation
I’ve been working a lot on the werewolf animations this week. Most of them are already finished, and only a couple are left. After that, the main focus will shift to the werewolf AI. It’s quite complex, but I hope to release this update within this month.
Apr 11, 2026 0 3
Progress with animations
Apr 11, 2026 0
Work on Animations
Work on Animations continues. The functionality of the inventory is also expanded.
Apr 8, 2026 0 2
Creating Anims
Apr 8, 2026 0
Escape attempt Animation
Apr 4, 2026 0
Escape attempt
I've practically completed the animation of the "Failed Escape" In the coming days, I'll move on to sex animations
Apr 4, 2026 0 3
Work On Animation
Apr 1, 2026 0
Working on a xxx scene Werewolf
Mar 30, 2026 0
Start work on WereWolf anims
I’ve almost finished working on the forest location Right now, I’m starting to test different animation variations for interactions with the wolf. Here’s one of the early versions. I’m planning to fully polish this scene and include it in the upcoming update teaser. From this point, I’m shifting foc
Mar 28, 2026 0 1
Working on forest Werewolf
Mar 26, 2026 0
Working on the Werewolf
Hey everyone, We’re currently working on the next update featuring the werewolf, and it’s shaping up to be one of the most intense parts of the game so far. Right now: • The forest map for this section is being built • The werewolf itself and its core mechanics are in development This encounter is d
Mar 23, 2026 0 5
Evelina — Version 0.0.3 Release
This update focuses on improving overall stability and fixing issues from previous builds. We’ve also made visual improvements and introduced new systems, mainly focused on the player interface — making interactions smoother and more intuitive GDRIVE: https://drive.google.com/file/d/1dgNSv0IVrdlPbEO
Mar 18, 2026 0 2
Daily dev update
Mar 17, 2026 0
Development Update — Final steps before the new build
We are currently finishing the last fixes before releasing the next build of the game. This update focused mostly on improving the core systems and overall atmosphere so that future content will be easier and faster to develop. Here is what has been improved so far: • Major visual improvements. Ligh
Mar 16, 2026 0 5
Daily dev report
Mar 15, 2026 0
Daily dev update
Mar 14, 2026 0
Daily dev report
Mar 13, 2026 0
Development Update
This week most of the work has been focused on polishing and fixing issues from the previous build. As development continues, some new bugs naturally appear during testing, and we’ve been systematically fixing them. At this point the update is almost ready. What remains is finishing a few final adju
Mar 12, 2026 0 3
Daily dev report
Mar 11, 2026 0
Deily dev report
Today, I began working more intensively on fixing bugs from previous updates. - I'm fixing clothing issues in the apartment. - Errors related to mixing walking animations and repeating unnecessary animations. - Head rotation issue. I'm also slowly expanding the development team, which will significa
Mar 10, 2026 0
Progress report
This week I finished the work on the prologue of the game. The core structure is now complete, and currently we are focusing on fixing issues from previous versions. Right now the main work is focused on improving the inventory system. We are redesigning parts of it to make it more stable and easier
Mar 9, 2026 0 2
Deily Dev Update
Mar 8, 2026 0
Daily Dev update
Mar 7, 2026 0
Daily dev update
Mar 6, 2026 0
Daily Dev update
Work on this short prologue is nearing completion. - The transition to the next location on the bridge has been completed. - A collision has been added to the location for the hunter and Evelina. - Bugs from previous versions have been fixed based on your reports. I hope to finish this prologue with
Mar 5, 2026 0 1
Daily devlog
Mar 4, 2026 0
Daily devlog
Mar 3, 2026 0
Daile devlog
Work continues: I've finalized the hide-from-the-hunter moment for the game version, added a quest display, and continue working on refactoring the inventory. I plan to start adding sounds tomorrow.
Mar 2, 2026 0 1
Daile dev update
Mar 1, 2026 0
Daily Dev update
Feb 28, 2026 0
Deily dev Report
Feb 27, 2026 0
Development Update
We’ve fully integrated all animations and added proper blending between them, making transitions much smoother. The interaction system has been refined and now feels more responsive and polished. Camera settings were also updated, including improved positioning and adjustable zoom levels. Currently
Feb 26, 2026 0 3
Daily dev update
Feb 26, 2026 0
Daily dev update
Feb 25, 2026 0
Showing 1 - 50 of 77