Progress Report
Right now I’m focusing mostly on optimization — the wolf level is quite heavy because of the fog and lighting, so I’m working on making it run smoother while keeping the atmosphere.
At the same time, I’m continuing to build out the level itself — adding more gameplay variety and starting to introduce actual horror triggers.
Up to this point the game hasn’t had many strong scary moments yet, so I’m working on changing that. Expect a few surprises.
The wolf is turning out really well, but the AI is still being worked on.
Overall, the current focus is polishing the level, improving performance, and preparing the gameplay so it feels solid when you play it.
Comments (2)
when the version is getting released ?
I’m currently working on it full-time in my free time. There’s still a lot to finish, especially the wolf AI, so I don’t want to rush it and release something broken. I’m aiming for May, but I’ll share a more precise date once things are more stable.
