Development Update — Final steps before the new build
We are currently finishing the last fixes before releasing the next build of the game. This update focused mostly on improving the core systems and overall atmosphere so that future content will be easier and faster to develop.
Here is what has been improved so far:
• Major visual improvements. Lighting and overall graphics have been significantly enhanced, especially in outdoor areas like the forest. The atmosphere is now darker, more realistic and much more immersive.
• Movement system reworked. Character locomotion has been rebuilt to feel smoother and more natural. Running, walking and crawling have all been improved. Crawling on all fours has been added, and crouch-movement was also refined.
• Climbing mechanics added. New mechanics and animations were implemented for climbing ladders, including vertical fire ladders and regular stair interactions.
• Inventory system redesign. The inventory system is currently being rebuilt to be more stable and easier to expand in future updates.
• Graphics settings added. Players can now adjust brightness and contrast directly in the settings menu.
• Interaction system improved. Interaction with objects is now clearer and more readable. The cursor and interaction prompts were updated to better show when an item can be used.
• Small prologue continuation added. The hunter storyline now has a short continuation expanding the opening section.
• New H-animations added.
• Performance improvements. Optimization work was done to maintain good performance with the new graphical improvements.
This update is mainly focused on strengthening the technical foundation of the game. Once this build is released, development will shift toward new mechanics, monsters, and additional story content.
Thank you all for your support!
