Progress report
This week I finished the work on the prologue of the game. The core structure is now complete, and currently we are focusing on fixing issues from previous versions.
Right now the main work is focused on improving the inventory system. We are redesigning parts of it to make it more stable and easier to expand in the future. At the same time we are fixing bugs reported by players and implementing small improvements based on your feedback.
If everything goes according to plan, I hope we will be able to share the demo version soon.
I’m also experimenting with a new idea: partially revealing parts of the story through short reels featuring Evelina. These would be small cinematic clips that help show pieces of the world and the character’s daily life.
Here’s a small preview of how Evelina might appear in these short videos.
The idea is to make the character feel more alive and allow the story to expand beyond the main gameplay
