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October 12, 2026

What I’m Working On Right Now

I wanted to give you a better idea of what I’m currently working on. Right now there are five projects moving forward at different stages, and I’ll gradually tell you more about each of them.

1. Evelina

First of all, Evelina.

The werewolf part is actually almost finished — most of it was already done before I stopped development. Right now I’m restoring a few things, fixing the quest flow and setting up the quest markers properly.

After that I’ll start testing everything again, so I’m hoping to finally release this update very soon.

2. Diana

Diana is a third-person survival sandbox set in a post-apocalyptic world.

The game is focused on exploration, firearms, survival and interactions with different enemies. I’m also experimenting a lot with physical gameplay — enemies can knock Diana down, she can crawl away, fight back, recover and get back on her feet instead of everything being based around a simple health bar.

This is currently one of my most developed new projects and I’m already moving toward the first playable version.

3. Aurora

I don’t want to reveal too much about Aurora yet.

The basic idea is built around expeditions into dangerous areas. You leave a relatively safe place, explore, search for resources and deal with different situations that can happen to the heroine during those expeditions.

This one will have a stronger focus on capture mechanics and different outcomes depending on what happens during an expedition.

I’ll talk about it properly later.

4. Goblin Castle

Here you start as a single weak goblin.

From there you gradually create and expand your tribe. Different goblins and orcs will appear depending on their lineage and how the tribe develops.

The beginning will be much smaller and focused on survival, gathering resources and growing the first members of the tribe, but eventually I want it to expand into raids, tribe management and strategy with a much larger goblin army.

5. Host

In Host you play as the parasite itself.

You start as a very weak creature, moving through vents and hidden areas, sabotaging the environment and looking for opportunities to reach and infect a suitable host.

From there you’ll gradually evolve, gain new abilities and unlock new ways to interact with people and the environment.


I’ll gradually make separate posts about all of these projects and show more of the actual gameplay as they get closer to playable builds.

I’m also working on a proper website for all of this. I want one place where it’s much easier to follow development, see the progress of each project, read updates and eventually download new builds.

For now I don’t really want to make too many big promises or talk too far ahead. After being away for so long, I’d rather spend that time actually building things and show you the results when they’re ready.

So for now — back to work. You’ll be seeing a lot more from me soon.