💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Patreon

jPk vns

@jPkvns
0 bookmarksindexed Sep 11, 2026updatedlast updated Nov 2, 2026importedlast imported Nov 3, 2026
Who is this creator?
No community tags yet.
Showing 1 - 50 of 115
Chapter 6 - Progress update #12
Nov 1, 2026 0
Chapter 6 - Progress update #11
This will probably be the last post with preview images. I'll have to check to see if I have something to share next week. On Wednesday, I will finish Label 14. Then, I will start the final label, which will take about two weeks. The following week, I will conduct playtests and add music and sound e
Oct 25, 2026 0 9
2 year anniversary
I’m going to take a different approach today since I don’t have any preview renders ready for this progress report that I can share without spoilers. Instead, here’s a short post about something that happened two days ago. On that day in 2024, the prologue was released. A lot has happened since then
Oct 18, 2026 0 2
Chapter 6 - Progress update #10
Two more milestones have been reached. The game now has over 20,000 renders and over 230,000 words in total. Next Friday will also mark the two-year anniversary since the game has been released. Unfortunately, I won't have time to prepare a special post this time due to my new job, but I'll at least
Oct 11, 2026 0 10
Chapter 6 - Progress update #9
Emily? Also, the chapter now has over 3,100 renders. There are roughly 1,200 more to go. That's it for this time. Until next week.
Oct 4, 2026 0 10
Chapter 6 - Progress update #8
More Lisa? Paired with some other totally boring stuff that's happening at home. By the way, I saw some people say that Chapter 6 will be released in 2027. I don't know where they got that information from, but the only valid information is communicated by me in my devlogs. I announced the approxima
Sep 27, 2026 0 10
Chapter 6 - Progress update #7
Some Lisa? That's it for this time. Until next week.
Sep 20, 2026 0 12
Chapter 6 - Progress update #6
Another short one this week. Look at the previews. Completely boring. Nothing special happening there. That's it for this time. Until next week.
Sep 13, 2026 0 12
Chapter 6 - Progress update #5
This week, the chapter surpassed 2,000 renders. Next week, the game as a whole will reach 19,000 renders. The data is limited, but with that and based on what is publicly available, it would already be number 13 in the total renders category, finished ones included. I also had the chance to settle i
Sep 6, 2026 0 9
Chapter 6 - Progress update #4
The chapter's largest label is finished. Other than that, the production week went as usual. That's it for this time. Until next week.
Aug 30, 2026 0 9
Chapter 6 - Progress update #3
Another week, another quick update. Everything is still going as usual. The next few weeks will probably be pretty sparse on words, too, since I don't have any “difficult labels” coming up. That's it for this time. Until next week.
Aug 23, 2026 0 10
Chapter 6 - Progress update #2
Another week, another milestone. The game has now surpassed 18,000 renders in total. Other than that, there's nothing else to report. That's it for this time. Until next week.
Aug 16, 2026 0 10
Chapter 6 - Progress update #1
So, I'm back. I've finished moving, and I wouldn't recommend doing it in the middle of the summer like I did. With the exception of two days, my production has been nonstop, and as a result, the upcoming chapter has already reached over 1,100 static renders. A few weeks ago, the game also surpassed
Aug 9, 2026 0 9
Chapter 6 - General overview
Here’s an early overview of Chapter 6. I expect a significant increase in word count, since the initial estimate for the static renders is already very close to 4k. Originally, I wanted to include three animated scenes in Chapter 6, but I moved one to Chapter 7 because, despite the already high numb
Jun 27, 2026 0 2
Chapter 5 - Public Release
Key factors Main Story 37364 words (194842 words total) 3335 static renders (16598 renders total) 5280 animation renders (23620 animation renders total) Main LI routes Hailey - 3 events, 2709 words (17531 words total) Sarah - 3 events, 2549 words (21361 words total) Lisa - 3 events, 4669 words (2144
Jun 21, 2026 0 11
Chapter 5 - Bugfix
Jun 7, 2026 0
Chapter 5 - Release dates
Last December, I had estimated a May release. However, that estimate was based on 2,400 renders, which has now grown to 3,335. With that in mind I think a one-week later release is acceptable.
May 26, 2026 0 1
Chapter 5 - Pre-Release Information
My work is complete, and the new chapter has now been sent out for proofreading and external playtesting. I expect to be able to announce the release dates in about two weeks. I have a couple of personal things to take care of so I won't put a fixed timer on it this time. For those who aren’t famili
May 13, 2026 0 1
Chapter 5 - Progress update #12
I reached another small milestone with a total of 16161 static renders for the entire game. I will complete Label 5 on Sunday, after which I will move straight on to the final label, which should take about 10 days. I’m still not sure whether to post a status update next week or wait until the start
May 1, 2026 0 2
Chapter 5 - Progress update #11
Alright. This time it’s actually the final progress report with preview images for this chapter. Label 6 will be completed on Saturday. Label 5 is expected to be finished next Sunday, and Label 7 sometime between May 13 and 15. I should be able to finish the last of my playtests the following weeken
Apr 24, 2026 0 11
The Missing Part - Artwork Collection
Apr 22, 2026 0
Chapter 5 - Progress update #10
Apr 17, 2026 0
How much does an AVN cost?
This is a post I wanted to publish months ago, but unfortunately couldn’t because, for legal reasons, I had to wait for a response to my tax return for 2025. Last year, I was forced to turn my hobby into a small business, and before publishing any figures, I wanted to make sure for myself that they
Apr 10, 2026 0
Chapter 5 - Progress update #9
New week, new numbers. Static renders are now just over 2,100. A quick heads-up first. This week’s preview images are a bit sparse/unspectacular since I’ve started working on the opening labels of Chapter 5. Like many emotional scenes, this one is special to me, and as in the past, I won’t be showin
Apr 10, 2026 0 8
Chapter 5 - Progress update #8
Apr 3, 2026 0
Chapter 5 - Progress update #7
I've had a bad week personally, so this week's progress update will also be cut short. Sorry about that. Production is going as usual, and the weekly goal has been met. The render count has grown to 3100 total, which means I will definitely finish at the start of May and not at the end of April. Tha
Mar 27, 2026 0 8
Chapter 5 - Progress update #6
Mar 20, 2026 0
Chapter 5 - Progress update #5
Mar 13, 2026 0
Chapter 5 - Progress update #4
Short update for today as nothing special has happened. Weekly workload completed as usual, and the first 1000 renders will already be hit in 3 days. The chapter is coming together quite well so far. That's it for this time. Until next week.
Mar 6, 2026 0 11
Chapter 5 - Progress update #3
After quickly completing a few smaller labels, I have been focusing on the first of the two Lewd scenes since the last progress report. These are quite crucial for the overall size of the chapter, as I never know exactly how much work will be involved beforehand. Since I started on the scene, it has
Feb 27, 2026 0 8
Chapter 5 - Progress update #2
Feb 20, 2026 0
Chapter 4 - Public Release
Key factors Main Story 55793 words 3803 static renders 8520 animation renders Main LI routes Lisa - 3 events, 7909 words Sarah - 3 events, 5241 words Hailey - 3 events, 4735 words Replays 3 new scenes 28 Positions, 35 Animations, 71 Camera Angles All video files in 1440p, 60 FPS Total length of 4:44
Feb 6, 2026 0 1
Chapter 5 - Progress update #1
Since the last few weeks have been a bit quiet, with the exception of the release of Chapter 4, here is a little status update. I am now completely finished with everything for Chapter 5, so “only” the static renders remain. Script + dialogues finished Translation + 1 automatic + 1 manual check Tran
Feb 6, 2026 0 2
Chapter 5 - General overview
Due to problems with the proofreading for Chapter 4, I had a lot of idle time. With that in mind, I was able to finish all the preparations for Chapter 5 on Monday this week. I will start working on the animations, which should be finished by the time Chapter 4 is released to the public. Then, I wil
Jan 14, 2026 0 2
Chapter 4 - Release dates
Here are the updated release dates for Chapter 4. I had originally hoped that the proofreading would be finished three weeks after I finished my work on December 20th. Regardless, I planned for four weeks, but unfortunately, it will take almost five. I won't explain why, as the reasons are not conne
Jan 14, 2026 0 1
The Missing Part - 2026
Just like last year, before I begin, I would like to thank everyone who has supported me in any way they could over the past year. The three chapters I worked on and finished during this period demanded a lot from me, and reading your positive comments in between helped push me through when I might
Jan 1, 2026 0
Chapter 4 - Pre-Release Information
Key factors Main Story 54571 words (before proofreading) 3803 static renders 8520 animation renders Main LI routes Lisa - 3 events, 7734 words Sarah - 3 events, 5194 words Hailey - 3 events, 4643 words Replays 3 new scenes 28 Positions, 35 Animations, 71 Camera Angles All video files in 1440p, 60 FP
Dec 20, 2025 0 1
Chapter 4 - Progress update #15
No Friday post this week, but a late Saturday post instead. In short, I'm done. The final renders are running, and once they're finished and compressed, Chapter 4 will go to the duck for proofreading and to the Burger Man for playtesting. To answer any questions you may have, here's a quick rundown:
Dec 20, 2025 0 2
Chapter 4 - Progress update #14
Label 2 is finished and, with 741 renders, it is by far the largest label I have created so far. Two more weeks and then the Lisa month will finally be over, together with the development of Chapter 4 in general. I was also able to add the sound effects for the animations, convert them into video fi
Dec 12, 2025 0 10
Chapter 4 - Progress update #13
With the end of this week, the technically worst week of the chapter should be over. Scenes that exceed 32GB VRAM and, for whatever reason, led to regular crashes in the render queue are now complete. From now on, it's just one-on-one situations with a spicy ending. Briefly about the numbers. Render
Dec 5, 2025 0 9
Chapter 4 - Progress update #12
Today's mood render unfortunately had to be slightly censored. For those who aren't already there, I also post all my mood renders on Discord. If you want an uncompressed version, since Discord compresses them slightly, just message me. Label 4 is finished, and now it’s time to start on the longest
Nov 28, 2025 0 7
Chapter 4 - Progress update #11
Nov 21, 2025 0
Chapter 4 - Progress update #10
Label 12 is complete, and Label 4 is in full swing. I thought Label 4 would cause me more problems, but due to the few assets I use there that need to be simulated per pose, I'm making faster progress than expected. I took the extra time and threw in some coding work that I actually wanted to do aft
Nov 14, 2025 0 8
Chapter 4 - Progress update #9
A few days ago, the chapter exceeded 2000 renders and should therefore be slightly more than halfway complete. My initial final estimate is approximately 3900-4000 renders, which means that chapter 4 should be about the same size as the previous chapter 3, with the difference that chapter 4 contains
Nov 7, 2025 0 9
Chapter 4 - Progress update #8
Oct 31, 2025 0
Chapter 4 - Progress update #7
One more week and we'll be about halfway through the static renders. I know the graphic overview looks as if the chapter is already further along, but if you take a quick look at the number of renders for labels 2, 3, and 4, you'll see that they make up almost half of the entire chapter. As I enjoye
Oct 24, 2025 0 8
Chapter 4 - Progress update #6
Oct 17, 2025 0
1 year anniversary
Exactly one year ago today, I published the prologue to “The Missing Part.” On itch and other platforms, the date is listed as October 16, 2024, but I consider the day my Patreon page and the post there were published as the starting point for the game. In these 12 months, the game has grown and pro
Oct 15, 2025 0 3
Chapter 4 - Progress update #5
Oct 10, 2025 0
Chapter 4 - Progress update #4
I have started integrating the music I selected and have finished it for the labels that were already edited so far. From now on, as soon as the rendering of the statics for a label is finished, I can do this together with the “normal” editing. Since I have already completed almost all of the unpred
Oct 3, 2025 0 8
Showing 1 - 50 of 115