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October 18, 2026

2 year anniversary

I’m going to take a different approach today since I don’t have any preview renders ready for this progress report that I can share without spoilers. Instead, here’s a short post about something that happened two days ago.

On that day in 2024, the prologue was released. A lot has happened since then. Initially, there were difficulties and constant re-rendering behind the scenes, but now the process runs “almost” smoothly. Despite my full-time job, this allows me to stick to what I consider a decent release schedule of two big releases per year.

A lot has also changed for me personally in 2026. After almost 20 years at the same company, I had to find a new purpose again. On top of that, I had to make an unplanned move to continue fulfilling my other responsibilities. Overall, despite the uncertainties, this year has been almost entirely positive in terms of the game.

Briefly about the numbers after these 24 months:

Words

  • 230333

Static renders

  • 20261

Animation renders

  • 28500

Chapter 6 is still on track for release in mid-to-late December, assuming the world doesn’t end. After a brief detour in Chapter 7, we will head into the home stretch with Chapters 8, 9 and 10. Provided the chapters don’t spiral out of control unexpectedly and become massive, my original target completion date of late 2028 remains realistic. A possible Steam release, assuming Steam still allows AVNs by then, would be in early 2029. As I did last year for Chapters 4, 5, and 6, I’ve also attached a small preview poster for Chapter 7. For the final three chapters (8, 9 and 10), this will require more work since they effectively mark the endings of the main love interest routes. After Chapter 7, I’ll need to put more effort into writing the script since I’ll have to split each ending into three parts, spreading them across the final three chapters for each of the main love interests. This effectively turns 3 endings into 9, since each route needs a suitable place to end each chapter.

Chapter 7 presents the final and most significant challenge. As few people know the technical difficulties involved, I’ll keep this brief. Currently, I have several setups in place to ensure a smooth workflow. My 'best' PC has a GPU with 48 GB of RAM. This enables me to use six to seven G9 characters, a large set and low-resolution background characters. The focus is on 'use'. While you can work with this number of assets in Daz3D (program for posing and rendering), the experience is akin to playing a game with a 300 ping. It's possible, but absolutely no fun. This is especially true for scenes that require hundreds of renders, meaning weeks of frustrating work. Chapter 7 contains a scene that will exceed these requirements because it in theory needs over a hundred background characters. Once Chapter 6 is finished, I’ll need to put a lot of work into the planning to make this possible. Unfortunately, buying better hardware isn’t an option because it would cost over 20,000 euros and wouldn't improve the software's performance. It would merely allow more characters to be loaded. But that’s a problem for my future self, two months from now.

In terms of timing, we’re now officially in the home stretch and in the second half of the development cycle, which is expected to conclude by the end of 2028.

I hope you enjoy the next chapter, due to be released in December.

The regular progress reports will resume next week.

That's it for this time. Until next week.

Comments (6)

N
NovusR · October 18, 2026

My man. Keep up the great work and congrats on the milestone!

P
PickerPatron · October 18, 2026

Hey! Don't go blowing my head off from behind. Shoot from the front 🤣🙏👍! Happy anniversary, and have a good weekend 🥳🎉!

J
Jonathan Hang · October 18, 2026

@Pick Or blow our other head 😛. Not with the gun 🤣.

j
jack · October 18, 2026

nice

J
Jonathan Hang · October 18, 2026

GOOD SUPER SUNDAY MORNING 🌛🌃, JPK AND EVERYONE!!! (6am; the sun hasn't even risen yet) Love those covers and titles 🥰. Happy 2-year anniversary. I told you I was going to wish it again when you post next time 🥳🎉🙌🏻! 🎶 On this day... I see clearly. 🎶 You have grown and come a long way 😁👏🏻. Progress runs almost smoothly. We love to see it 😋! "Decent release schedule 😂?" Oh, I said, "IT'S BEEN BIG/HUGE RELEASES." We're already on CH6 😁. Great that you were able to overcome, move on, and find a new purpose. Truly happy for you, JPK 😁. Wooooo! Look at those numbers 😛! You know I love my numbers 🤤! It's always great to see an "End Goal" in sight 😁. Steam in 2029 ✅️ (I have been seeing lots of AVNs on Steam again). Like I said earlier, "Love the preview for Ch7." Wooo! I can't wait for CH8-10 😋! I can't wait for everything in general 🤭. Darn it. I don't know ANYTHING about tech talk 😂. I said it multiple times: I'm not tech-savvy 🤣. I just try my best to decipher it 🤓. Oh, ok 🙂‍↕️... I see 🤓. CH7 is going to take a lot of time/work, and upgrading the hardware anymore isn't an option because it'll cost A LOT and it won't do much to help 😅. A scene containing a hundred background characters is crazy, though 🤯. Well, that's for future JPK to worry about, but I'm sure you'll figure something out 😅. The home stretch had begun 😛🙌🏻! 2028 🎯! In December will be amazing; an extra gift 🎁 for the holiday 😁. As always, thanks for the Update, JPK! Keep on keeping on 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAME AND READING YOUR POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts, your renders 🥰, and your game ❤️! Always make my days better 🌈! Thank you, everyone, for being in my life and being a part of my weekly routine 😉! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to stay hydrated! And you're never alone ❤️🫶🏻🫰🏻!!! OUR AVNS AND OUR DEVS CONNECT US ALL 🤗!!! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE ✌🏻😁!!!

R
RicardoS · October 18, 2026

🔥🔥🔥