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Tropecita Games
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v.0.32 Progress report (VII)
TL;DR: I added 6,500 words and 167 renders this week. The update is now 38,818 words long (before translating the last 10 scenes), with 3,050 dialogue lines (first time over 3,000), and will be around 2,208 still renders (first time over 2,100). I plan to release the update in 7-10 days (depending o
Sep 6, 2026 0 1
v.0.32 Progress report (VI)
This has been another highly productive week with some interesting milestones. TL;DR: It’s day 42 of development. I added to the update ~5,000 words, 289 still renders, and 31 animations with 6,070 frames this week. I also tested four scenes and have three more written. All the animations for the up
Aug 29, 2026 0 1
v.0.32 Progress Report (V)
TL;DR: It’s day 35 of development, and the update is already 27,200 words long (estimated after translation), has 1,383 stills rendered (and over 150 more already tagged), and 20 animations with 7,468 frames. 10 scenes are finished, translated, tested, and sent for proofreading. It’s been a nice wor
Aug 23, 2026 0 1
v.0.32 Progress report (IV)
TL;DR: It’s day 28 of development, and the update is already 22,300 words long (estimated after translation), has 1,051 stills rendered (and over 200 more already tagged), and 20 animations with 7,468 frames. 9 scenes are finished (except for translation). It’s been a hectic week. And I haven’t been
Aug 16, 2026 0 1
v.0.32 Progress report (III)
This week has been fun while developing the game. I finished the first scene (date and no-date, which is a bit longer this time), and I loved doing it and testing it. My stepson said it may have been the most beautiful date (visually) in the game, but you should judge it when you play it. Then came
Aug 9, 2026 0 1
v.0.32 Progress report (II)
This post was scheduled for yesterday, but I didn’t want it to take the spotlight from Norah’s render (as if it could!!) or be ignored completely (most likely). So, I moved it a few hours back. I decided to change the way I report the progress (once again) because I like the per-scene reports, but t
Aug 3, 2026 0 1
v.0.32 Progress report (I)
Did you think you'd be spared from the progress report just because it's only been a week since the update was released? Or because it's summer? Wrong! I don’t like going to the beach, so sorry but not sorry. It’s been a “fun” week as far as development goes. The first thing was to figure out which
Jul 26, 2026 0
v.0.31 Progress report (VII - and last, I hope)
It looks like I underestimated my own verbosity in last week’s report. I said last week, “There’s only a big scene remaining (#10) and it has been half-written for some weeks. Then there are some small scenes (#9, #11, #12, #13, #18, and #20) and one medium scene (#19).” Well, you know (because you
Jul 12, 2026 0
v.0.31 Progress report (VI)
Great progress this week. I sent the first half of the update (scenes #1-#7) to the proofreaders on Thursday. I translated Scenes #1-#8 and #14-#18, with some surprises about the word count (Ren’py is evil when it comes to counting words). Let’s go with the numbers: · Scene 1: 7,196 words, 398 still
Jul 5, 2026 0
v.0.31 Progress report (V)
This week’s report will be fairly short. I have only worked on two scenes this week: Scene #1: It was planned to have around 4,000 words and 200 stills (besides the 22 animations already done). It ended up having 6,995 words and around 390 stills (394 tagged, they can grow or diminish a bit). As I w
Jun 28, 2026 0
v.0.31 Progress report (IV)
This week has proved productive, at the level of a normal week. I finished several scenes and tested them. Scene 1: 22 animations with 4,756 frames. New this week: 723 re-renders because I'm an idiot and I forgot to add the tattoo. Scene 2: 1,061 total words. New this week: 140 words added during po
Jun 21, 2026 0
v.0.31 Progress Report (III)
Since we only had two hospital visits this week for my wife (and a minor surgery for me that I delayed because of her situation), I’ve been able to work A LOT on the update. I will change the progress report format for today, since I’ve been working on several scenes at the same time. · Scene 1 (Big
Jun 14, 2026 0
v.0.31 Progress Report (II) and other news
About the update It’s been animation week for me. I posed 22 animations (4,756 frames) for the first scene. They are rendering now, and it will take some days until it finishes. I think it could even get more animations, but I won’t know until I do all the rendering and writing for that scene. There
Jun 7, 2026 0
v.0.30 Progress report (IX)
Let’s start with the good news. The Gargantuan scene is finished and tested. It grew by around 600 words, 32 dialogue lines, and 20+ renders during the rendering process, because I thought an extra line here and there, or modifying the sentences already there conveyed the message better. It’s an est
Apr 5, 2026 0

