Looking Back at an Amazing Year for Dransky Battle Maps
Honestly, when I look back at this year, it’s hard not to feel proud of how much ground was covered. It was one of those years where things didn’t just move forward - they clearly leveled up.
BIG-BIG milestone
I completely rebuilt dranskybattlemaps.com from the ground up. The whole site was redesigned to make browsing and searching for maps way easier and more intuitive. Better structure, better filtering, less friction - finally a place that actually reflects the scale of the library.
On the content side, the scope went wild
Among other smaller packs I wrapped up and released some massive map sets:
Bustling Village [Post]- which in fact is a byproduct of Shattered Obelisk maps, but more about it later,
Halls of Tides [Post]- so far teh biggest dungeon I ever created in Unreal Engine 5. And it looks great!
Sanctum of the Forbidden Rites [Post]- yeah this one was meant to be small little happy dungeon, but turned out different and its dense.
BEAUTIFUL Borderwatch Bridge [Post] - which I spent too much time on, trying making the river look natural and eventually made it in postproduction.
and most recently, Cedar Hollow Inn, which grew into a full-blown pack way beyond the original plan
These weren’t just single maps - they were deep, multi-variant locations built to actually carry sessions, not just decorate them. And besides of these, there are may other smaller pack released!
Official Campaigns
I finally completed all maps for Chapter 1 of Phandelver and Below: The Shattered Obelisk, pulling everything together into a coherent, usable set.
And just to keep things spicy - a map from Descent into Avernus also snuck in along the way.
Technically, this year was a huge leap forward
Most maps from this year- especially dungeon environments - are now produced in 8K UHD (7680×4320). That’s straight-up AAA game resolution - I think, and it gives insane clarity even on a very close VTT zooms. And this is all with decent file sizes. (More)
Even the brand evolved
There was a gradual refinement of the logo and visual identity, moving things closer to where I want Dransky Battle Maps to live long-term.
And the most important one -
The community growth honestly blew me away!
We crossed 240+ Patrons, alongside 3300+ free members, which is absolutely unreal. The support, feedback, and trust from all of you made it possible to push projects further instead of cutting corners - and I’m genuinely grateful for that.
All in all -
This was a very good year.
Bigger projects. Better tech. A stronger platform. And a growing community around it.
And honestly?
It feels like just the beginning.
Comments (2)
Congratulations on your epic year for the biz and Fam!!! You kill it thank you thank you three cheers For Dransky Happy New Year
Thank you Jeff! Happy New Year to you and your treehouse dnd gang!
