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Asura Interactive

@i_asura
0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 8, 2026importedlast imported Nov 3, 2026
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Progress Update: Raw Renders Complete!
Hey everyone, I’m back with a quick update on where things stand for the next build! I’m happy to report that all the raw renders for the upcoming early access build are officially done! With the heavy rendering phase behind us, work has now moved on to image editing, animation (most time consuming
Oct 6, 2026 0 2
Build 0.6.8.3 Is Live!
Hey everyone! I've just released Build 0.6.8.3! This release builds directly on 0.6.8.2 and adds some extra Selene scenes following up on the recent community poll. If you're catching up, here is the combined changelog covering everything new in Build 0.6.8.2 and 0.6.8.3: Combined Changelog (Build 0
Aug 9, 2026 0 1
Public Release: Build 0.6.8.2 is Coming August 9th! 🚀
Hey everyone! I’m excited to announce that the public release of Build 0.6.8.2 will officially go live tomorrow, August 9th at 13:00 UTC! This build brings the Patreon version to the public, packed with extra WIP renders, additional polish, and key bug fixes. What to Expect: For Patrons: If you’ve a
Aug 8, 2026 0 1
Poll Results Are In! Next Focus: Selene's Route
Hey everyone, The votes have been counted, and the community has spoken! It looks like the overwhelming consensus is for me to continue progressing the Selene romance route for the next update. A massive thank you to everyone who participated in the poll! I really appreciate the direction, and I'm e
Jul 24, 2026 0
Build 0.6.8.2 Feedback & Priority Poll!
Jul 16, 2026 0
Build 0.6.8.2 Is Live & Project Update
Jul 11, 2026 0
Build 0.6.8.1 Is Ready (Early Access) & Release Plans
Jul 6, 2026 0
## 🚀 Next Build Release Dates & Project Status Update
Hey everyone! I have some exciting news regarding the next build, along with a quick update on how things are going behind the scenes. Release Schedule The new build is finally locked in! Here is the rollout schedule for next month: $10 Patrons (Early Access): July 5th $3 Patrons: July 10th Back on
Jun 29, 2026 0
I'm Back & Work Has Resumed!
May 31, 2026 0
Important Project Update: OJT Travel & Billing News
​Hey everyone, ​I want to sincerely apologize for the lack of updates lately. Since starting my new position, I have been traveling for OJT (On-the-Job Training) and simply haven't been able to dedicate the time needed to work on the project. Typing this from my tablet right now. ​New Timeline ​I ex
Apr 30, 2026 0
Important Update: Delay and Health Setback
Hey everyone, ​I’m writing this to share some unfortunate news regarding the scheduled release for today, April 5th. ​Yesterday evening, I started coming down with a cold and a pretty bad headache. I had to stop working on the script and head straight to bed, hoping to sleep it off. Unfortunately, I
Apr 4, 2026 0
Progress Update: April 5th Release & Life Changes
Hey everyone, I wanted to give you a quick heads-up on the status of the next build and some big personal news. The next update is officially scheduled for April 5th for $10 patrons, and a week later for all my other patrons. I've been working hard to get everything ready, but there’s a lot happenin
Mar 30, 2026 0
Progress Report: Happily Ever After?
Feb 28, 2026 0
Choice, Consequence, and the "Bad End"
So, how does everyone feel about bad ends in an RPG? Personally, I’m not a huge fan. There is something about feeling like I’m being punished for my choices, even if those choices were, admittedly, a bit questionable, that just leaves a sour taste in my mouth. That feeling honestly sucks. ​Despite t
Feb 7, 2026 0
A Rainy Night in the Penthouse: First Look ⛈️
Happy New Year, everyone! I hope you all had a fantastic holiday season. I’m kicking off the year by sharing some of the first renders from my next build. The core theme for this update is rain. There is a really emotional moment where your character finally accepts Selene's proposal to be her partn
Jan 10, 2026 0 3
Build 0.6.8 is LIVE! 🎄
Dec 7, 2025 0
Release Date: Build 0.6.8. December 7th
Hey everyone! I'm thrilled to announce that the final build for the Xue route update is complete and ready to go! 🎉 It took a little longer than expected because I chose to redo some of the final renders to ensure the highest possible quality—I really wanted this update to shine. I'm just going to
Nov 30, 2025 0
🎃 Happy Belated Halloween & Script Progress!
Hey everyone! Hope you had a good one, and sorry for the late wishes! I've got a solid progress update for the final part of the Xue route: the script is now about 80% done! I actually managed to get a lot of writing done while the animations were rendering, which was a nice win. It looks like it wi
Nov 3, 2025 0
Progress Update: Xue's Route & Farming Life!
Hey everyone, I hope you're all doing well. Honestly, I'm doing okay—but let's just say my new "job" on the farm has a lot of... hands-on tasks. It's making me almost nostalgic for my old desk job, which is a feeling I never thought I'd have! That said, I'm happy to report that I've been making stea
Sep 25, 2025 0
Another fix...
In my infinite wisdom, I chose to ignore the animations for the sub xue route. The link has been updated(again), and you can download the "script.rpa" file and replace the one in the folder titled "game". Or if you have the bandwidth to spare, download it again. The fix is included.
Aug 26, 2025 0
Animation Fix is Live for $10 tier! The link has been updated.
Hey everyone, I know it took a little longer than I originally planned, but I'm happy to announce that the animations should now be working properly! I took the time to re-render some of the scenes, and I think the quality is much better this time around. Please go ahead and check it out! Let me kno
Aug 24, 2025 0
0.6.4 alpha reposted.
Aug 18, 2025 0
Update on Xue's Route & a Heads-Up
Hey everyone, I hope you're all doing well. I've been working on the animation issue, and I think I've finally figured out what's causing the problem. It seems the upscaling AI I used to get the renders from 480p to 1080p used a video codec that the game engine doesn't support. This is also a good o
Aug 18, 2025 0
An Important Update: Xue's Route and build 0.6.4alpha
Aug 17, 2025 0
Xue's Route Update & Early Access Release!
Hey everyone, I hope you're all doing well! I'm doing much better than before, thanks for asking. My room is currently a sea of cardboard boxes, both open and half-packed, as I get ready for my move this Saturday. But enough about that—let's talk about the release! I'm incredibly excited to announce
Aug 13, 2025 0 1
Important Update: Xue's Route & Billing information
Hey everyone, I know what you're thinking, and believe me, I've been dreading writing this update. The Xue route I promised for early July isn't ready yet. I deeply apologize for the continued delay, which is entirely a result of some significant personal changes. I've made the difficult decision to
Jul 23, 2025 0
Important Update: Billing Paused & Release Adjustment
Hey everyone, I hope you're all doing well. Honestly, I haven't been. Lately, my day job has had me working six days a week, and it's left me pretty drained and not in the right mindset to get enough writing done for Xue's route. Because of this, I need to let you know that this upcoming release wil
Jun 29, 2025 0
Xue's Route: Progress Update!
Jun 4, 2025 0
Build 0.6.3: Chloe's Route is LIVE for All Patrons! 🎉
Apr 6, 2025 0
Update: Chloe's Route Delayed - One Week and a pause in billing
Mar 31, 2025 0
Chloe's Route Update: We're Almost There!
Hey everyone! Great news! I've officially completed all the renders for Chloe's route. That's a huge milestone! 🎉 I'm currently in the middle of cleaning up the script, making sure everything flows smoothly and is polished to perfection. If all goes well and I don't run into any unexpected hiccups,
Mar 30, 2025 0 5
Progress Report: Chloe's Route in Full Swing!
Hey everyone! As you know, following the poll results, I've been diving deep into developing Chloe's route. I'm excited to share that progress is coming along nicely! I'm currently about 50% through the rendering process for her storyline, and things are shaping up really well. I'm aiming to have th
Feb 25, 2025 0 3
Poll results and next steps
The Results Are In! Thank you, everyone, for voting! The poll has officially closed, and the winner is... Chloe! 🎉 It looks like many of you are eager to see Chloe's storyline unfold first. I'll be diving into her branch of the narrative and focusing on developing her route for the next full update
Feb 11, 2025 0 1
Time to Choose!
Feb 4, 2025 0
Sneak peaks and progress report...
Hey everyone! I'm so excited about the progress I'm making on the next update, and I wanted to give all of you a little sneak peek at what my top patrons are currently playing! To give you a taste of what's to come in the full 0.6.3 release next month (and what my patrons are enjoying right now!), I
Feb 1, 2025 0 9
Build 0.6.3 Progress Report
Feb 1, 2025 0
Belated Merry Christmas & Happy Hanukkah! 🎄🕎
Merry belated Christmas and Happy belated Hanukkah to all! Hope everyone had a wonderful holiday season! 🎅 Working on Christmas night was so much fun, said no one ever. Sadly, we don't get a day off on Christmas and all. 😅 But hey, the holiday season is all about making memories, right? Even if so
Dec 27, 2024 0
Fix for V0.6.2p
Dec 2, 2024 0
Game crashing bug in build 0.6.2p
Hello everyone. Please allow me to apologize for the issues you are facing with the new build. Based on the bug report, it seems to be an issue with the newly introduced recap screen. I am at work right now, but I'll be home by 8 pm(utc +9). So expect a patch around that time. Again, I sincerely apo
Dec 2, 2024 0
Update 0.6.2p
Dec 1, 2024 0
About the release
Hey everyone, I wanted to give you a quick update on the build. As you may know, things have been pretty hectic lately. A last-minute production issue at my irl job forced me to work tirelessly for the past month and a half. I'm talking 7 day work weeks. It's been a real grind, and I'm exhausted. Bu
Nov 18, 2024 0
Release delayed by a couple of days
Hello everyone, I wanted to release the early build by Sunday. Unfortunately, as I was going through the build, it seemed that my patch had broken a few things here and there. I'm in the process of checking the code again. It will take some time. I will try to push it out by Thursday at the earliest
Oct 7, 2024 0
Another billing pause, but wait, next release is close.
Dear Patrons, Let’s get straight to the point. The next build will be available for $10 patrons on October 8th and for $5 patrons on October 15th. However, due to some reworking, this update will be quite short. I don’t think it’s fair for you, my generous patrons, to pay for this. Therefore, I am p
Sep 30, 2024 0
A pause along with bit of a delay owing to censorship
Hello everyone. I wanted to let you know that my Patreon page was temporarily unpublished due to complaints that Patreon received about my content. The main issue was that some scenes contained non-consensual material. It's worth noting that the payment processors decided that even you, my dear adul
Aug 31, 2024 0
A mundane life.
Selene tries her best to hold a normal job, away from all the recent chaos in her life. She tries sneaking a little me time before the tavern opens.
Jul 17, 2024 0 1
Release 0.6.1
Jun 21, 2024 0
Another pause in billing, but...
Hold your horses! No eye-rolling just yet – I've got news. The next update is on the horizon, possibly making its grand entrance this weekend. Alas, a twist of fate (and an untimely injury) paired with a mountain of IRL work has slowed me down. The upcoming update might be brief, but it's packed wit
May 31, 2024 0 2
May billing paused, plus overcoming setbacks and looking ahead
I hope this message finds you well! I know, I know. It seems like delays have become an unwelcome theme lately, and for that, I truly apologize. This past month has presented its fair share of challenges, primarily stemming from a frustrating fracture. Despite my best efforts to push through, regain
Apr 30, 2024 0
An accident, a delay and paused billing.
So here's the deal. I broke my hand at the gym. A boxer's fracture to be precise. I was exhausted and threw the punch wrong. I am still working with my non-dominant arm, but this, added with end of year workload, progress has been slow. Thus no preview build is yet. However, since you, my dear patro
Mar 31, 2024 0 2
Greetings!!!
Hey there, wonderful patrons! I hope this message finds you all in good health and high spirits. Unfortunately, I wanted to let you know that I've been under the weather lately, nursing an influenza B virus. Nothing too serious, but it's been a bit of a speed bump in the road. Don't worry, though—I'
Feb 20, 2024 0 3
Showing 1 - 50 of 131