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Project Kaido

@projectkaido
0 bookmarksindexed Sep 11, 2026updatedlast updated Sep 11, 2026importedlast imported Nov 3, 2026
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Returning to Snake Pass + New Community Server
Hi everyone, A massive thank you for the incredible support during the recent Tail of the Dragon v1.2 release. With the physics reworks and the new environmental details hopefully it will give you guys the vibe of carving through the mountains and more immersive and authentic driving experience. Now
Feb 24, 2026 0 1
Tail Of The Dragon V1.2
Hello everyone... Base on request, I did some change and add more layouts on Tail Of The Dragon track. I also reworked in physics and LOD for performance optimization to make sure this version feels more immersive and runs smoother than ever before. What’s New in v1.2: Crowd and parked vehicles - Th
Feb 8, 2026 0 211
SNAKE PASS, UK - LIDAR Point Cloud Data
Hello friends For the past few days, I've been studying about how to use LIDAR Point Cloud data in my track building. Actually back in 2015, I tried to build Glendora Mountain Road using LIDAR but no luck and I lost the project. My other tracks are Japanese mountain pass with no free LIDAR covered I
Nov 16, 2025 0 13
My Next Build - SNAKE PASS, UK
Hello everyone... Those who familiar with my works, type of road that I love to build usually a mountain pass type or popular known as "Touge". To be precise a Japanese mountain pass type. They are narrow, tight hairpin corners, the cambers, dramatic elevation changes, the guard rails, trees and so
Nov 9, 2025 0 14
Tail Of The Dragon UPDATE V1.1
Hallo guys. I'm releasing Tail Of The Dragon UPDATE V1.1. Trees Did a major rework on trees. I wish if I can use full 3D trees but I don't have suitable model, plus with a tight evergreen mix forest and 11 miles long map, it will drain my fps to the ground. Main problem with Y type trees is they wil
Nov 5, 2025 0 91
New Scratch Build Tail Of The Dragon RELEASED v1.0
I actually built this road 12 years ago for rFactor but only managed to finish half of it length, probably around 5 miles long. As far as I remember, I'm not really satisfied with it because I did lot of mistakes and only realize it after I released the track, worse... I cannot fix it because I lost
Oct 15, 2025 0 131
HIROSHIMA Sazanami Skyline PROGRESS#1
Last week, I started building TXRD2/Kaido Racer second course, Hiroshima or know as Sazanami Skyline. Just finished with the basic road layout, elevation change and surrounding mountains. The surrounding mountains are actual real life shape molding using Google Maps Static API and Maps Elevation API
May 7, 2025 0 7
Hakone Tōge Public Version v1.0 RELEASED
This map is simulates real world Japan's National Route 1 in Hakone, Ashigarashimo District, Kanagawa Perfecture. Contains 2 layout Downhill and Uphill. Start / Finish point is based on a 2005 PS2 touge racing game by Genki called Tokyo Xtreme Racer: Drift or Kaido Battle (in Japan). For this versio
Apr 24, 2025 0 61
HAKONE, Sol, PURE, 3D Tree, Y Tree and CSP
So...I just knew that there are 3D tree models that compatible with PURE and csp v0.2.0 and above. I will replanting all . I will keep the Hakone v1.0 as Sol version. But before that, I will work on Y type tree version first and release it as soon as possible. Thank you for all your feedback and sup
Mar 26, 2025 0 3
Hakone Tōge v1.0 TEST
BRING BACK THE TOUGE ! HAKONE v1.0 This map is simulates real world Japan's National Route 1 in Hakone, Ashigarashimo District, Kanagawa Perfecture. The Start / Finish point is based on a 2005 PS2 touge racing game by Genki called Tokyo Xtreme Racer: Drift or Kaido Battle (in Japan). This map is my
Mar 25, 2025 0 51
Hakone Tōge
Still working on trees. The pine trees are still 'Y' type 3D model trees. For full 3D trees I only use 2 types of model. "tree0" model that come with TreePlanter and "Sycamore_American_Hero_Field" from Monza Tree Fx. Credit to: FastFred (TreePlanter) Johannes Steiger (Monza Tree Fx)
Feb 14, 2025 0 13
Hakone Touge with 3D Trees
Decided to use 3D trees for Hakone. The track now 95% done. Hakone will be released to test when I'm done planting the trees
Jan 28, 2025 0 3
Hakone - Signs / Textures
Just finished with the signs and textures
Jan 19, 2025 0 2
Hakone (Tokyo Xtreme Racer Drift / Kaido Racer)
So...Kunos includes GR86 Hakone Edition in AC Evo. That's great because for the past few month, I'm doing my best building Hakone course (same section that featured in TXRD/Kaido Racer by Genki). Hopufully AC Evo available for mods
Jan 17, 2025 0 5
Assetto Corsa | Usui Pass 碓氷峠 2023 Beta Test Phase 2 Released
Usui Pass (碓氷峠, Usui-tōge) is a mountain pass that lies between the Nagano and Gunma Prefectures in Japan. It has served as one of the major transportation routes in central Japan since at least the eighth century. It is the home course of Impact Blue. It is also the home course of the Drift King, K
Oct 17, 2023 0 5
Kuala Klawang Touge v1.0
Kuala Klawang Touge v1.0 released. Contains 3 layouts and 40 pits - Kuala Klawang Uphill 8.5km with replay camera - Kuala Klawang Time To Attack 4km with replay camera - Kuala Klawang Traffic 8.5km no replay camera Note: - This track is a scratch made base on In Real Life one of the popular mountain
Jun 13, 2023 0 51
Assetto Corsa | Usui Pass 碓氷峠 2023 Beta Test Phase 1 Released
Usui Pass 2023 Beta Test Phase 1 is now ready to be tested. -12.8km twisty road - 5 pits - RACE and TRACK DAY available Things to add in Phase 2 - Trees - Concrete wall - Road Signs
Apr 4, 2023 0 41
Assetto Corsa | Usui Pass 碓氷峠 2023 Preview 1.0
- New scratch made - Start to Finish 11.6KM - Preview 1.0 ( road layout, roadside bank, cambers, elevation change) Started Usui Pass project about a month ago. It's a new scratch made because the previous one ( 2017 short version ) is a bit inaccurate. Overall track length is 12.8KM with Start to Fi
Feb 23, 2023 0 12
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Happy New Year 2023
Happy NewYear 2023 to all Patrons. Thank you for your support. May all your wished are fulfilled this year
Jan 1, 2023 0 11
Batang Kali v2.0 - Dark trees fixed
-This 2.0 version is a PUBLIC RELEASE -Support Rain FX -Support 2 Way AI Traffic with 55 pits -No replay camera yet -Bugs. FPS drops around pits area Download: https://drive.google.com/file/d/1gPD8H5TRl9w6CrmUCWkRsBE6YS7EW3-m/view?usp=share_link Check out 24/7 Running Dedicated Server with Traffic A
Dec 30, 2022 0 6
Kuala Klawang Touge Beta Test 1.0
Just finished with the trees. PURE and RESHADE can help improve the ugly luminance of Y trees. Please don't share it anywhere else. Enjoy !
Nov 2, 2022 0 31
AKINA 2022 v1.1 (+ 2 Way AI)
Please delete the previous v1.0 before install v1.1 NOTE: The 2 way AI spline and the left/right border is not perfect. AIs tend to do kamikaze overtake. Any improvement is welcome https://drive.google.com/file/d/1QT7TpMaD4md6f4yQ0yLuOmodyNvI7k0o/view?usp=sharing
Aug 4, 2022 0 1
AKINA 2022 v1.0
Download: https://drive.google.com/file/d/1NgKLIwGpmAgNAYXImtPSdMwwLUhNkHcd/view?usp=sharing Server: https://acstuff.ru/s/q:race/online/join?ip=139.99.123.155&httpPort=8029 I think this one will be an official release for v1.0 . Added more details like road signs, pavement marking sign, building etc
Jul 15, 2022 0 8
Bukit Putus Hillclimb v1.0
v1.0 released This is a Short Hill Climb Time Attack Track (3.4km). Real life location located at State of Negeri Sembilan, Malaysia. - Best visual with Horizon Shades mod. - Works on PRACTICE Mode only. - This is a open ended type track, not really suitable for RACE mode. However 5 grids has been p
Jun 20, 2022 0 41
Bukit Putus Hillclimb BETA TEST
Bukit Putus Touge is a 2.5km short course located at Negeri Sembilan, Malaysia. Started from the Scout's Camp to the top of the hill. With 20 challenging corners, it's pretty popular among Malaysian motorsports enthusiast to held touge time attack events. Assetto Corsa | Bukit Putus Hillclimb, Malay
Jun 1, 2022 0 11
Kuala Klawang Touge Alpha Test
The elevation change a bit inaccurate at some sections. will be fixed in next update. Download https://drive.google.com/file/d/1SYobY7dhZvTaZrWREHoV6ViFU4TXHlDa/view?usp=sharing Assetto Corsa | Kuala Klawang Touge ( Alpha Test) ROAD LAYOUT & ELEVATION CHANGE COMPARISON (YouTube)
Apr 26, 2022 0 1
Akina (Yaseone Pass) Beta Test 2.1 - Light & Rain FX
The light & rain FX available in this Beta v2.1. Also pits up to 40. Please do clean install (delete the old v2.0 first). I also setup a dedicated server with 40 slot of pits that running 24/7, for those who wanna do some fun touge run with friends. Content Manager, Sol & DLC Japanese pack are neede
Mar 24, 2022 0 2
Akina (Yaseone Pass) Beta Test 2.0
Just finished with the trees. The trees like maple & pine been placed base on in real life as close as possible. Please don't share it anywhere else. Enjoy ! - 10 Pits / 10 Racing Grid ( Available for RACE and TRACK DAY for 1 lap) - No replay camera yet - No Rain FX yet - No season change yet. Only
Mar 7, 2022 0 6
Yaseone Pass (Haruna/Akina) - Trees progression
Adding tree progress update. Half way to go...
Feb 6, 2022 0 3
Kuala Klawang Touge is next...
Thank you guys for the support & hope you guys enjoy the Batang Kali. Next... Based on recommendation & priority consideration, I decided to go with Kuala Klawang Touge for the next build. Since Kuala Klawang is a long track, it need to be separated into 2 parts. Part A (Selangor side) - which is 9k
Jan 28, 2022 0 2
Batang Kali v1.0 Full Version
Contains 3 sub-tracks - Batang Kali Hillclimb - Batang Kali 2 Way AI - Batang Kali Free Roam Batang Kali Hillclimb - 1 way open ended AI spline (racing line style) - 32 pits/grid - Replay camera - Light/Grass/Rain FX supported - Recommended for offline PRACTICE, HOTLAP & RACE session Batang Kali 2 W
Jan 7, 2022 0 3
Batang Kali (Beta 2.0) RAIN FX
Things updated: - Rain FX Installation: - Copy and Paste ext_config.ini into track/pk_batangkali_test/extension. - Rewrite when prompted to do so
Nov 28, 2021 0 31
Assetto Corsa - Batang Kali Beta Test 2.0
Assetto Corsa - Batang Kali Beta Test 2.0 by Project Kaido Installation: - Delete old version. - Install manually. Copy and paste the file into it own structure - Do not install by drag and drop into Content Manager. - Content Manager, Sol and CSP latest build recomended. Things updated: - Trees and
Nov 20, 2021 0 1
Testing Bushes And Trees In Game
The new updated Content Manager's CSP requested an extra work in adjusting Material's Ambient and Diffuse
Nov 6, 2021 0 3
Akina 2021 Beta Test v1.0
This beta only for Patreons. Please do not leak it :) - 10 pits - No trees - No replay - No physical road noise (bumpy effect) - No rain, autumn & winter ...yet....
Oct 23, 2021 0 11
Batang Kali - Genting Highland Road BETA TEST 1.0
Sorry for the delay...just wanna make sure everything are perfect even it only a beta. You guys free to show off your super realistic cool photoshoot , make video or run it on server but please NOTE this beta only for Patreons. Have a nice day... :) - The track only got 10 pits - No trees yet - Let
Oct 13, 2021 0 11
Progress Update #2. Elevation data in game test
Although the elevation data profiles are basic and free, surprisingly the result quite close to real life. only need minor adjustment at some section.
Aug 17, 2021 0 7
Progress Update #1. Data collecting
Started data collecting (road layout & elevation profile) yesterday. Batang Kali road that started from 160 feet and ended at almost 3000 feet at sea level successfully imported to 3D program that I use. The road layout 3D meshes perfectly match the map while the elevation profile needs a bit adjust
Aug 16, 2021 0 3